Improvement
Object information takes screen resolution into account.
Object information if there are several windows open and the mouse is on the right of the screen is positioned more on the left so as not to have an interface that comes out of the screen.
The “Granock town” terrain has 14 loading zones instead of 36, the loading times of each should not change, so overall more fluid. Some work needs to be done on loading times after the terrain is loaded.
Skill auto-cast is only checked every 0.1 seconds, reducing CPU usage (instead of 1 time per frame, so sometimes 10 times less computation, this is noticeable especially with skills like summoning checks if there are any blades on the ground nearby).
Improved performance on finding quests and achievements to update them. This is visible for example when you kill 10 enemies at once or when you collect a large amount of items in your inventory.
The maximum duration on debuffs and ailments are now correctly visible.
Balancing
- “Shadow Move” skill gains 0.4% critical chance and dodge per level, instead 1% and 0.5%.
- Changed skill “shadow lightning” from giving chance to apply voltage when moving shadow is active on melee skills, gives chance to apply voltage per critical hit and chance has been increased slightly.
- The route area to retrieve the Ortharion Fragment from the Orcs is easier.
- Increased NPC movement speed by 20% to balance with changing bonus movement speed based on player weight on previous update.
- Increased movement speed of player summons by 30%.
- Increased player summon aggro area by 30%.
- Talent 2881 (Priest for Black Hole) instead of casting Diffused Strike, casts absorption shield on the player.
- Talent 2480: Goes from 3% to 8% per point of progressive power triggered per critical hit.
bug fix
- Pots of honey and certain cooked meat recipes are correctly recovered by 1 instead of 20.
- Skills correctly factor in damage bonuses when a particular buff is on the player (such as "Call Lightning" which gains 100% damage for each "Unison with the Forest" on the player).
- Orcs no longer have player-hampering collision when dead.
- Consumables used from the action bar can no longer be used infinitely by pressing the left mouse button.
- The “Voltage” skill (and any type of debuff and dot) correctly does damage with shadow lightning (and any type of passive that casts the same kind of activation).
- Item in the action bar correctly shows item count if greater than 1 after a loading.
- The skills "Protective Blade" and "Steel Familiar" can correctly be called from blades on the ground.
- The “blade support” skill takes into account the protective blade.
- Potion description and name of medium and large mana potions correctly visible.
- Autocast works when the player has an open interface.
- Wounded Soldier Valirus correctly gives and returns these quests.
- The visual aids for discovering Vialni and Rachdal are in the right position.
- Items will no longer overlap when sorting after loading a game with potions, honeypot, soup.
- Legendary items are correctly created.
- Talent 2807 works properly (quick heal)
- Talent 2602 works correctly. (quick heal)
- Talent 2627 works correctly. (quick heal)
- Talent 3445 works correctly. (Sacred Light)
- Talent 3448 gives 1 talent point instead of 5 (Holy Light which gives continuous parry).
- Talent 3525 (Masochist for "shadow spear") works correctly and is correctly visible.
- Leveling up Sacrifice Mana now correctly gains Mana.
- Talents that add offensive skills like talent 2881 make the skill in question correctly visible on the description.
- Quest objectives on the right of the screen now correctly update after a language change.
- Summons are placed next to the player when changing zones.
- Player summons correctly take into account the “summon movement speed bonus” stat.
Changed files in this update