1679645698
- [CURRENTLY INACCESSIBLE] Final stage death screen now shows '?' lives too
- [CURRENTLY INACCESSIBLE] Lots more work done on final stage
- Created shadow variant of bomb box enemy
- Drop spider tile flags updated to include "solid special 1" and "special 1"
- Crawler tile flags updated to include "solid special 1" and "special 1"
- Leaper tile flags updated to include "special 1"
- IceBlock entities are now tagged as such
- [CURRENTLY INACCESSIBLE] Added final super secret upgrade potion
- Pickups will now perform collision detection against more types of solid tiles
- [CURRENTLY INACCESSIBLE] Added object activation partitioning to final stage to improve performance
- Fixed bomb box enemies from treating any child as a bomb
- Fixed attaching to a ladder overriding ducking
- Tile flags for bomb box enemy is now a common variable
- Tile flags for drop spider enemy is now a common variable
- Tile flags for drop crawler enemy is now a common variable
- Tile flags for leaper enemy is now a common variable
- Tile flags for pickups is now a common variable
- Fixed electric attack attaching to sunflowers and doing so indefinitely
- Slightly increased the size of the spinning spitter hitbox
- Modified the animation timing of spinning spitter to match shooting on both "rotations"
- Upgrade potion values are now use an enum
- Applying magic cost can now be enforced
- Sunflowers are no longer tagged as Enemy
Changed files in this update