Things have been quiet lately, while we have had our heads down working hard on building out the single-player side of the game. We've been busy with a couple of big features - prototyping a single player campaign mode (more on that at a future date!) and overhauling our entire AI system. While it's still going to be a while before we have anything from the campaigns to show, we're excited to have the first version of AI 2.0 ready to share!
Initially we intended to simply update the existing AI prototype, but it turned out that we had to rebuild it from the ground up to get the features we wanted. It's still using our original utility system, but has been extended and made more modular so now it can consider much more complex actions, and most importantly - be tuned and extended further in the future.
We still have another whole phase of AI development on our roadmap, but this version is already leagues ahead of what was previously in the game.
Fire up a solo practice game and take it for a spin. We'd love to hear your feedback on how it holds up! Let us know if you find any weird behavior or bugs.
Best place to share your thoughts is over on our Discord server, we're always happy to chat about the AI if you have questions or thoughts
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