Hello, all you vampire hunters, in this patch, I focused on optimizing performance.
I'm currently running a 4070-ti and I see a solid 100+ FPS across all maps, the only areas I saw drops are in the Battle of South Gate when the NPC count starts to get high (getting between 40 and 60 FPS) and around the Swamp entrance of Dairy Town where I was getting 40 FPS (probably due to the number of lights there). So I worked those areas a bit to try to get the FPS higher, killing some dynamic lights and light resolution as well as lowering some texture res and killing some volumetric lights.
I would be curious to know what FPS you are getting and what your specs are.
The default device profile for PC is below:
; standardize scalability Groups
+CVars=sg.ViewDistanceQuality=3
+CVars=sg.AntiAliasingQuality=2
+CVars=sg.ShadowQuality=2
+CVars=sg.PostProcessQuality=1
+CVars=sg.TextureQuality=3
+CVars=sg.EffectsQuality=2
+CVars=r.Tonemapper.Sharpen=2
; sync the game thread with the RHI thread
+CVars=r.GTSyncType=1
; VolFog values from ShadowQuality=2,
+CVars=r.VolumetricFog.GridPixelSize=16
+CVars=r.VolumetricFog.GridSizeZ=64
+CVars=r.VolumetricFog.HistoryMissSupersampleCount=4
; reduce scene rendering cost by using smaller initial render target and use TAAU to upsample to final output
+CVars=r.TemporalAA.Upsampling=1
+CVars=r.SecondaryScreenPercentage.GameViewport=70
; My code to fix basepass
+CVars=r.EarlyZPass 1
+CVars=r.EarlyZPassMovable 1
Other Changes:
-In horde mode I have some buy-ables that are on the maps, players can buy the boomerang and bump stock at the expense of XP as well as turrets.
-Made the forest a bit more of a forest in the Black Forest. Added some bushes and more trees.
-Made the buttons round in all prompts.
Patch v0.5.6 Optimization Round 3
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