New Features
Map Tiers
Maps can now be of a certain tier (I, II, III, IV, V, VI, VII, VIII, IX, X). Each tier comes with a unique map icon.









Once your character reaches level 30 these higher map tiers will start to appear in the pathfinder. The map tiers are bound to your character level so weaker characters that struggled progressing will get higher map tiers later.
Maps with a higher tier come with additional enemy and trap damage. These modifiers can't be changed or mitigated. Each map tier adds 1 additional enemy and trap damage to the map. In contrast to compensate this we have reverted the increased HP scaling to a value only a bit over the pre 0.8 level.
We hope that this makes early-mid game more fluid and enjoyable by also making the endgame challenging without bloated enemy HPs.
Balancing
- Massively reduced enemy hp scaling to only be slightly above pre 0.8 update
- Increased spawn rate of increased melee and increased projectile damage
- Energetic Stone Boss now has larger attack range
- Gatekeeper Iron Frost attacks have been reworked
- Gatekeeper defence objects now have a slight hit cooldown to prevent them being one shotted in endgame. Therefore the hit amount was reduced to 8 (was 10)
- Reduced maximum trap cap by map mods to +200% (was unlimited before) to prevent small maps being overflooded with traps
- Excluded chicken companion and increased collect range from the skill spawn pool. It can be still be obtained by events and added manually to the skill tree.
If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:
Join our official discord!
Changed files in this update