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Update notes via Steam Community



Overview

Milestone 2 of 3 is here for Anomalous! The main feature of this update is the addition of 5 new levels which will total 15 levels for the campaign. This is the full intended length of the game. This update features a host of changes and some new additions like the kick ability and various new enemy types.

New Features

  • GRAPPLE: A grappling game mechanic has been added, grapple points placed in the world can be ued to propel yourself around a map. At the moment they are only available in the last 5 levels of the campaign

  • KICK: Player now has the ability to kick

  • Kicking can be used to push enemies and break various objects

  • DUAL WIELD: Player now has the ability to dual wield certain weapons. Dual wielded weapons are the pistol, shotgun and machine gun

  • Lore points: in every level you will find interactive prompts to find out lore about the world

  • Campaign has been revised to 15 maps in total.

  • The episodic form has been changed and at the end of the 15th mission the player will see an end game screen

  • Mission selection screen has episodes removed and will display 15 levels

  • Codex is now available in an extras section of the main menu. Use it to view the different monster types

  • Codex unlocks are placed in the world and count as ‘secrets’

  • New enemy: Walker. A large tank character with a ranged beam attack

  • New enemy: Brute. A large tank character which is primarily a melee attacker

  • New enemy: QuadPod. Constant dual cannon homing projectile attacker

  • New enemy: Flyer Alternate. A visually alternate version of the flyer

  • New enemy: Displacer. A ranged enemy with the ability to instantly teleport strategically around the player

  • SECRETS: There was a massive lack of secrets in game , all levels have secrets now.

  • New campaign levels added: Uldre Hangar, Internal, Modular, Dark Factory & Kosolov Edgelands. This

  • completes the campaign story with a total of 15 maps.

  • Level selector changed from episodic format to a single screen with 15 levels

Bug fixes

  • E1m10 The elevator after RED key door has been fixed so that it won't deactivate after the player has

  • loaded or quickloaded the game

  • Zoom lock has been fixed for sniper rifle

  • The info widget which appears during gameplay by pressing TAB has been re-enabled

  • User interface sounds correctly apply to UI audio slider

  • Auto-fire attacks wont continue when an enemy dies

  • Projectiles are relocated to be more accurately spawned from an enemies weapon, they were previously off axis

Enhancements

  • Enemy characters use a fulbright material for easier visibility during gameplay

  • E1M3 Rocket Fuel - Visual enhancements

  • E1M2 Forest Visual - enhancements

  • Various prop enhancements. Boxes, barrels, crates, objects

  • The Campaign ending screen has changed place to appear after the Kosolov Edgelands and will finalise the story rather than the end of episode 1

  • Players projectiles are more blue in general while enemies are red

  • Light trails from projectiles can be turned off if they are annoying

In the fuuuuuuuuuuuuuuuuuture

The last early access milestone includes a revamp of the first 10 maps so they match the general quality of the new maps added to the game. This will include adding extra sections into maps to encourage exploration. The initial planned level count of 30 has been reduced to 15 but sections that won't make it as new levels can be repurposed and added to existing maps.

  • New enemy AI including Dodge and other maneuvers

  • Physics interactions and the ability to throw objects

  • Revamping level 1-10 with more than just visual updates

  • Steam achievements!

  • Quality of life changes

  • Localisation support

Some In progress shots of revamping Map 6 'Kosolov Nightfall'!



Windows Anomalous Content Depot 1435971
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