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Halls of Torment Prelude update for 23 March 2023

HoT Update 2023-03-23

Share · View all patches · Build 10840280 · Last edited 23 March 2023 – 17:09:33 UTC by Wendy

Patchnotes via Steam Community

Hello Adventurers!

Greetings from the team! We’d like to thank you once more for your support. We reached over 15 000 Wishlist entries for the Early Access, still rising. There are over 100 discussions in the Forum going on, a wiki is getting started, a subreddit has been created and we have great activity on the [Discord Server](discord.gg/chasingcarrots).
Also a huge thanks to all content creators and streamers for sharing their joy about the game. We are reading and watching through as much feedback and impressions as we can.

Development is moving forward quickly and it’s time for another patch!

Change Log 2023-03-23

FEATURES
  • The Flamedancer, first boss of Ember Grounds, got two new attack patterns.
PERFORMANCE
  • Improved performance of monsters
  • Improved player upgrade performance
  • Improved Abilities performance
  • Improved of XP Gem performance
STABILITY ISSUES
  • Sometimes on pickup the game would crash.
  • Fixed a freeze when an item chest was collected while the player was dying.
  • Fixed that loading of stages could be triggered multiple times.
OTHER CHANGES
  • Visual Upgrades to Ember Grounds
  • Visual Upgrades to the Overworld
  • Updated all trait frames
  • Added several new item graphics
POLISH & QOL
  • Added general description to undiscovered quests
  • Changed item stash location and sprite in the overworld
  • Improved sprite visibility of Ashen Wyrms in Ember Grounds
  • Auto-Aim will now target on breakables
  • When reviving an effect is shown
BUG FIXES
  • Bullets would not properly react to: Sparking Tips, Ring of Fire, Shockwave Core
  • Sparking Tips projectiles would not set enemies on fire
  • Firewalker Boots and Bogged Boots no longer react to the attack speed modifier
  • Dragon’s Breath could trigger burn endlessly on hit
  • Dragon’s Breath and Ring of Fire now make the Fire Affinity trait appear (if unlocked)
  • Fixed quest description for monster type kill quests
  • Added monster types to all monsters on Ember Grounds (mostly Scorched and Imps)
  • Items could be picked up multiple times from chests
  • When re-entering a level, values on the right side should be properly reset now
  • Quests’ hidden state will now be saved properly. A patch will unhide all falsely hidden quests.
BALANCING
  • Reworked Transfixion ability: lower chance for the debuff but significantly increasied damage
  • All burning effects: 10dmg/0.2s for 2s -> 25dmg/0.5 for 5s
  • All burning chances have been generally halved
  • Flamewalker boots trigger distance: 2.5m -> 5m
  • Flamewalker boots burn chance as been reduced by 60%
  • Sparking Tips damage 5 -> 25
  • Shockwave Core range: 1.5m -> 2.0m
  • Exterminator’s projectile damage falloff: 30% -> 25%
  • Dragon’s Breath cooldown traits: increasing attack speed bonus
  • Potions heal now 25 + 5% health
  • Potion and Hand of Greed drops have been increased by 20%
  • Invincibility time after spawn of slimes has been reduced to 200ms

What's Next?

For the next few weeks the balancing and bug fixes will be reduced as we are back concentrating on creating additional content and working on new features to work towards the Early Access launch. We’ll still update the PRELUDE every 1-2 weeks ahead of the Early Access launch for adjustments.

Feedback especially on performance and stability would be appreciated!

Cheers!
  • Chasing Carrots
Windows 64-bit Depot 2316661
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Linux 64-bit Depot 2316662
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