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Hello Warriors!
Today’s update brings a lot of important tweaks and adjustments for combat, brings some more optimization changes for the servers, and introduces some more tree variants following the last week’s update.

Without any further delay, let’s see what today’s update brings!


The screenshot’s authors will be awarded.Inarii, Guino and Rambs – Contact Koma#4247 via Discord to receive your ambers!

Changelog v.1.0.9


Changes to weapon lengths and controller adjustments

Based on the data we have gathered and our internal tests, we have been able to make some adjustments to the controller. The improvements should make fighting more pleasant, with less body blocking and a better feeling for shorter weapons.

What is more, today we are applying some changes to certain weapons that should improve the overall balance on the battlefield. We have decided, based on our data and the feedback of our Community, to make the two-handed spears longer, increasing their range from 10.3 to 11, and the Hordun Greatspear from 11 to 12. We have also decided to shorten the halberd from 11 to 10.7 and decrease its damage modifier from side attacks from 1.0x to 0.95x.

These changes should improve the variety of weapons used in combat as well as make their balance much better. Shortening the halberd and increasing the length of spears will make them a viable alternative for the halberd, breaking its domination as the weapon of choice for players wanting the highest range.



More tree types

Following the update we made last week, we are adding more reworked tree variants and some fixes and adjustments to the ones already added. From now on, you will see more and improved variants of conifers in the snowy regions, and variants of trees for more arid regions around — around Sangmar zones and traitor camps.

Quality of Life

  • Added an option to link the item's name to the market search bar (Shift + LMB). You can use this feature on all the items in your inventory, as well as on the items that are already on the market.
  • Added information about the current lowest price of an item in the selling window on the market. The visible price is the lowest price for that item of a specific reinforcement level.
  • Removed non-existent workshop types from crafting recipes to make them less confusing

Fixes

  • Fixed some treasure chest locations.
  • Fixed some NPCs playing walking animation while standing in place.
  • Fixed an event “Highlanders” not showing on the map in the Ismir starting zone.
  • Fixed some translations for crafting boards.
  • A batch of Level Design fixes all around the games’ world.
  • Lowered terrain near Audunstede to prevent faster entry into the castle.
  • Fixed some colliders in Stone Walls
  • Fixed missing workshop icons in the crafting window



Hotfix 24/03/2023

We have implemented an additional feature today - Direction Deadzone.

This feature has been requested by our Community, with many members asking for it since the launch. We have taken our time to design and test it and since yesterday we've had a round of Community tests too.

The feature introduces a configurable deadzone for choosing the direction of the attack using a mouse. Increasing the deadzone makes it harder to change the selected attack direction with a small and slow mouse movements making the controller more reliable and making it easier to control the attack direction.

You can tweak the strength of the deadzone to your liking in Settings -> Interface Settings -> Controller Deadzone. Setting the value of the setting to 0 will fully disable the feature, thus provide the same gameplay experience as before the update.

We hope you will like it, and we are looking forward to hearing your feedback on the new feature!


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