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Update notes via Steam Community
A. Balance
  1. make game difficulty affect object glow-frequency and glow-distance (the distance at which objects start glowing)
    • at easy difficulty, items will glow more frequently and at a greater distance

  2. add mini-stun mechanic
    • upon receiving damage, zombies will be mini-stunned
    • the duration of the stun depends on:
      • i. weapon type (heavy weapons add more stun time)
      • ii. enemy type (fallen are stunned for less time than others)
      • iii. headshot/sneak-attack

  3. improve fast zombie approach&attack AI


B. Other
  1. add blood pools to recently killed zombies
  2. add more zombie hit reaction animations
  3. add camera shakes and distinct gore sounds to melee head-shots, sneak attacks
  4. add unique thumbnails for unique items
Windows 64-bit Depot 2101071
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