This patch does the following:
- Get rids of a bug where attackers would start climbing downwards as soon as they entered the area and disappear underground.
- Dreadknights no longer attack some invisible target instead of going up a ramp.
- If there is a vistiors-in-the-area-event which has not disappeared with the visitors leaving, it will auto correct itself eventually (at least within a minute).
- Skeletons will not throw their heads at targets not on the same grid (indoors vs. outdoors that is).
Best wishes and lots of love! <3
//Mattias
PS: Usually between larger patches I have to give up hot-fixes even though there is often a simple solution. This is because I have already started on the next big addon and can't release it half-way done. Currently however, I am working on a prefab-editor in which the player will be able to create and share locations and buildings which can be found out in the world, like towers, villages, mines etc. This feature is pretty separate from the main game so I can also take some time to squash out bugs as well!
Patch 0.8.3.1 - A few additional fixes!
Update notes via Steam Community
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