Thanks to everyone who played the game and reported issues. If you don't see your bug here, hold tight as there will be more on the way soon.
- Add swingpole to the end of mineshaft ride
- Add checkpoints around crushing blocks in spore_left
- Remove a glowshroom in spore_undercity_right
- Have cutscene vernal inherit hair colour
- Give the right item as a reward at mineshaft end
- Fix pyramid timer and ship radar not resetting draw alpha
- Fix fight enemy OOB detection
- Add respawn points to final boss fights
- Block ceiling of finale_nature_1
- Enemy stoppers block shield guy projectile sword
- Allow shield guys to pick up the shield magically if they cant grab it for 7 seconds
- Fix crash due to destroyed proj_shieldthrow
- Fix crash with swordupper spell
- Fix crash when trying to reflect at nonexistant instance
- Fix stinger bloom crash
- Update cached foliage buffers to fix a visual error with floating small rocks getting stretched out
- Fix parry damage not being dealt
- More typos
- Rename 'hard mode' palette to 'vicious'
- Tone down saffron spear flashing
- Have certain special hurtboxes ignore swift slice e.g. mushrooms, levers
- Disable active frames on axeman triangles until they launch
- Make saffron spear pre-stab more noticable
- Add light source to creeps so they are easier to spot
- Add nan check to cap_magnitude (idk why this could happen but it did)
- Improve visuals of baseball game
- All deathplanes now deal poise damage
- Add an option to display speedrun timer below healthbar
- Don't reset speedrun time when continuing from a death
- Have pyramid place you outside instead of in the overworld after completing
- Make timebomb check for slopes
- Make player uncrushable during pyramid respawn + make respawn placement more aggressive
- Add failsafe timer to helm splitter
- Increase block snap distance for ledge grab by 1px
- Fix sporetown being assigned the wrong storm group in overworld
- Fix mia fight opening prematurely
- Prevent simultaneous deaths for vernal and bosses
- Make airship small door hitbox wider to hopefully prevent clipping through unintentionally
- Prevent exceeding speed cap in stinger windup phase
- Separate the bindings for overworld controls to prevent issues from certain conflicts
- Timebomb mana cost 500 -> 800
- Timebomb recast delay 80 -> 120
- Acid rain tick damage 20 -> 14
- Add more particle effects to acid rain fight to make it clearer something is happening
- Autopickup timer for shield guys 3s -> 7s
- Make axe guy triangles semi-transparent when in a non-damaging state
- Add an indicator for where to go with a certain hard-to-reach creature
Changed files in this update