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Update notes via Steam Community

March 22, 2023

  • Personal weapon explosive hit effects now only occur if they do effective damage against ship hulls.
  • Increased personal weapon damage against torpedoes and ship turrets by 30%.
  • Additional heavy weapon reloads added during resource tutorial to keep players from having to go back to the ship to re-arm.
  • Decreased the size of the support menu a bit to make it easier to use in combat.
  • Targeting effects are now disabled while using the support menu so they shouldn't clutter up the menu.
  • Minimum range added for weapons targeting larger ships.
  • Removed dash teleport option in favor of an instant teleport with fade due to trouble getting dash teleport effects to play well with smooth rotation options.
  • Fixed a desync issue with smooth rotation when teleporting while rotating.
  • Fixed a desync with beam weapon effects when an origin update occurs.
  • Fixed a case of subspace beacon getting stuck in the player's hand after exiting the commlink station during the campaign.
  • Fixed a few places in stations and carriers that caused flight physics to get stuck.
  • Fixed server/client flight collider mismatch on carrier hangar roofs.
  • Fixed turret damage effects not resetting if a turret resets in another zone from the client.
  • Fixed ship names in the command and ship select menu.
  • Fixed furniture colliders on weapons depot and commlinks not blocking bullets.
  • Fixed some tutorial screens not clearing on exiting the game.
  • Fixed shield breaker effects triggering on some structures when entering a new zone.
  • Fixed handjet boost sound not resetting after exiting field jumps.
  • Fixed issue with Oculus headsets not setting up microphone correctly on startup.
  • Fixed some research voice effects triggering on campaign start.
  • Fixed graphical issue when armor and hull plate modules reset.
  • Networking system multithreading upgrade. Significant performance improvements all around.
  • Loading history…
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