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Update notes via Steam Community
Good day, Keepers!

It’s been a week since Keep the Keep got released and so far we are pleasantly surprised at how much feedback we’ve gotten from you so far! (a special shout-out here to our Discord followers). 
With your help, quite a few small issues have been found and fixed during the past few days:

  • It’s now possible to cancel the tower selection by pressing the Escape button
  • It’s no longer possible to encounter a grey AI opponent in the Quick Match
  • The campaign map will now focus on the last level you have played and not finished, the “Continue” button in the main menu will launch it
  • The towers panel mysterious barracks appearance fixed
  • Builder tower animation corrected
  • Level names being replaced by their codes (like Level7b, for example) fixed
  • Balance issues with Level11b and Level7b fixed, now those should be more interesting to play
  • Wacky AI behaviour when triggering them to attack a Domain tower fixed
  • Skipping a level by holding a mouse button now behaves more smoothly and doesn’t result in unwanted dialogue skips


Yet again, thanks a lot for your suggestions and reports, it’s been a blast to both help you get through particularly tricky levels and also to make Keep the Keep better. Please don't hesitate to text us if a given level is too difficult, some game interaction isn't obvious, or there's a bug - it will be a pleasure for us to address.

Stay tuned and keep the Keep!
Nebulate.me
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