PTR

PTR stands for the public test realm. Which is another version of the game, a sort of public beta realm for players who want to help test new features.

Right click Tiny Rogues in your Steam Library and select "Properties". Then select "Betas" and chose the public-test-realm in the drop-down menu.
Patch Notes
I have been watching videos of and playing games "similar" to Tiny Rogues. (Shoutouts to Brotato and Neophyte)
With the dice rework I want to promote a little bit of a more deterministic way to play Tiny Rogues.
I feel like other games in this genre (or similar genres) often allow a lot of rerolling of rewards, rooms, shops and so on. The availability of these RNG manipulation methods makes players go into a run with a plan and then they try to execute on that plan. (for example, trying out a certain build)
Tiny Rogue is and will always be really just more about going with the flow but I hope increasing dice availability will at least provide a little bit more agency.
Also dice can be used to compensate for bad RNG. Finding only intelligence rewards on your strength build? Try Red Dice!
New features
- Access the Dice Bag in the inventory to use dice.
- Reworked dice. They aren't consumable items anymore but now stored in the dice bag.
- The reward that granted a singular dice now grants multiple dice.
- Red Dice can now reroll the tavern, event rooms, shops, armories, blacksmiths and other special rooms. (Important: these special rooms are not part of the room reward table, so if you reroll one you can not roll into another special room.)
Class Changes
- Buffed gold amount from Bandit's passive ability.
- Wizard passive ability slightly nerfed.
- Song Of Focus of Bard got buffed.
Other Balance Changes
- Static Blows base damage and scaling changed.
- Shield Bash base damage and scaling changed.
- Grenadier base damage and scaling changed.
- Sacramental Bread now only grants +2 Absolution.
- Some starter equipment of classes has been flagged to be exclusive now and cannot appear as a random spawn during a run anymore.
- Increased the defense value granted to enemies by Shielding Enchanted.
Fixes
- Fixed that Sniper Bow had no effect.
- Tried to fix again that shrines can be bombed during combat.
- Fixed Storm in a Bottle.
- Fixed that Doppelganger rotation locking didn't work.
- Fixed the Green Wool hoodie and fixed the description to reflect the updated effect.
- Blessings now have "ranks" instead of "levels" for less confusing wording of their effects.
- Fixed a bug with animated room reward previews that appeared when using Red Dice on cursed rooms.
Changed depots in public-test-realm branch