Enjoy!
Additions
- New Title Screen and Main Menu selections
 
- Sandbox Game Mode: No guidance.  Your only goal is survival
 
- New Multiplayer server setup (Only Sandbox Mode to be supported initially)
 
- Join IP directly
 
- Public Server Listing
 
- Wading through water now delays movement depending on the depth
 
- Added a Buff mechanic.  Characters can now have buffs and debuffs applied to them which will result in different net benefits or handicaps.
 
- Hunger Buff added: Being Hungry results in faster Adrenaline loss and slower Adrenaline regen. If the hunger buff is not addressed by eating food and left to expire, then it becomes a “Starving Buff”
 
- Starving Buff added: No adrenaline or stamina regen, Defense ignored in damage calculations. Cannot work. If the Starvation buff is not addressed and left to expire, the play dies. 
 
- Thirst Buff added: Being Thirsty results in Stamina not regenerating. If the Thirst buff is not addressed by drinking fresh water and left to expire, it becomes a dehydrated buff. 
 
- Dehydrated buff added: No adrenaline regen. cannot sprint. No stamina regen. Attack speed halved.
- Cannot work. If dehydration is not addressed by drinking fresh water and left to expire, the player dies. 
 
- Bleeding Buff added: 3 levels of bleeding buffs, each with different timers. If a player receives another bleeding buff of the same type the timer loses 30 seconds or 50% of the remaining time, whichever is less. If a bleeding buff expires without being addressed by using a bandage the player dies. 
 
- Rested Buff added: Being Rested results in 50% less Stamina loss from sprinting and faster work speed
 
- Health/wound buffs added: health is now conveyed with a buff moodlet. When health drops below 90% the player gets a Bruised buff, when health is below 60% the bruised buff becomes a beaten buff, at 20% it becomes a battered buff. if health reaches 0, the player dies.  Health buffs have no timer  Health is now restored only by using the resting mechanic. 
 
Fixes
- Crossbows and Bolts removed (they will be added back in later, with proper functionality)
 
- Damage and distance based off length of time of the pull
 
- Can no longer "Machine Gun" archery
 
- Drinking water now functions the same as all other actions (can be cancelled, will continue until thirst is 0)
 
- Slight improvements to world startup time
 
- Major improvements to Application startup time
 
- Roofs now load properly - Don't forget your support beams!
 
- Closing the Crafting window no longer keep roof beams visible if the active tab is roofing
 
- Roof Crossbeams are now only visible when the active crafting tab is Roofing and the crafting window is open
 
- Cleaned up the runtime map initialization on tiles and foliage to run smoother
 
- Water wave animations fixed
 
 
 
 
 
Changed files in this update