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The Utility Room update for 22 March 2023

Update - V1.1

Share · View all patches · Build 10830286 · Last edited 22 March 2023 – 16:09:35 UTC by Wendy

Patchnotes via Steam Community

Main

  • A New section has been added at the end of The Forest
    This area includes another encounter with The Predator and an Orb that you need to grab to zipline out of the danger zone to the next chapter.

  • The Maze has been relit

  • The Pendulum has been relit

  • The Ravine has been relit

  • The Overpass level sequence happens faster

  • The Adjudicator has had some scenery changes

  • Reflections of You in Binman's eyes (sounds like an album title)

  • Some sound additions in The Reprimand

  • Might have added Index finger curls, but I don't own an Index so I can't test it. I don't think this works with OpenXR. Anyone who plays soon with an Index pls ping me a msg.

General Fixes

  • Leap distance has been reduced a tiny bit.
    Main Menu
  • The KingLumps intro screen has been changed to something more thematic.
  • The Main menu layout has been redesigned so its more readable.
    The Door
  • Specular removed on intro text.
    The Cave
  • Black lighting artifacts on rock foliage fixed.
    The View
  • No Changes
    The Ravine
  • Lighting changes at the end sequence.
  • Brightness decreased
  • Lights added in the tunnel to make the route clearer.
  • Fixed see-through geometry when looking backwards at the end of the chapter.
    The Cathedral
  • Fixed 'getting caught' on the slide at the end of the chapter. Made it more reliable when jumping onto it.
  • Fixed navmesh teleporting you inside a wall.
    The Computer
  • Added a longer slide when you enter the chapter.
  • Made the chapter darker overall.
  • Added some geometry to prevent players entering out of bounds areas.
  • Fixed the navmesh on the grid sequence at the end of the chapter.
    The Maze
  • Relit the entire level, making it visible all across the lattice. This should prevent players thinking they can go off piste.
  • Added a fog layer to hide the bottoms of the environment's mesh.
  • Fixed some static lights making the Slugs look too bright.
    The Graveyard
  • No Changes
    The Run
  • Added a secret.
    The Field
  • Relit the cave at the end of the chapter.
    The Boulder
  • Relit the entire level with Gpu Lightmass.
  • Increased the intensity of Static lighting volumetric fog emission.
  • Fixed the UV's on the boulders.
  • Added landscape geometry near the Pendulum.
  • Resized the Pendulum to be smaller like the following chapters.
  • Replaced the rocks at the beginning of the chapter with lower poly versions. I'd used Nanite geometry meaning they were 1000000 triangles which was a massive performance hit. They are now ~1000 each. Whoops
    The Causeway
  • Prevented players going off piste at the beginning with a reset volume.
  • Fixed some of the columns coming up out of the ground.
  • Added a skylight to add some light in the shadows.
  • Increased the boost if people fall short on the final jump.
    The Overpass
  • Increased the speed of the level sequence (Wanderer Fly-over)
  • Added a light in the first chamber so people know where to go.
  • Added a rock to put players off trying to enter the scenic cave where light bleeds through in the first chamber.
    The Adjudicator
  • Made adjustments to the landscape, making it more rugged in places.
  • Removed some floating rocks.
  • Added a shadow in the cave at the end of the chapter making it darker.
  • Reduced the specular on the landscape material.
  • Increased the tiling on the landscape material.
  • Added some rocks to prevent players walking up the sides of the valley.
    The Forest
  • Added a new area at the end of the chapter.
  • Added the 'Sphere of Travel' which players can grab and hold onto to escape The Predator.
  • Added 2 jumps that the player must make over the Predator in order to get to the Sphere.
  • Added a new instance of the Predator.
  • Added a pit that you should try not to fall into.
  • Fog changes to much darker in the last 1/4 of the chapter.
  • Faster changes between music loops.
  • Replaced music triggers with volumes so they're more reliable. Prevents teleporting through the trigger.
    The Canyon
  • Rebuilt the first cave chamber.
  • Replaced some of the spindly rocks to add variety.
  • Changed the location of the Predator collectable.
  • Rebuilt the path to the climbing wall.
  • Fixed lighting issue in the valley.
  • Increased the tiling of the landscape material.
    The Mouth
  • No Changes
    The Pendulum
  • Changed the rotation of the directional light so the Watchers are more visible.
  • Changed the fog density so the landscape is more visible
  • Increased overall brightness.
  • Falling off before the Watcher is destroyed by the Pendulum now resets you rather than taking you to the next chapter.
  • Fixed the rock foliage not blending with the landscape
  • Made the intial cave exit darker.
  • Removed the yellow light when exiting the first cave.
    The Bottom
  • Fixed lighting glitch on one of the rocks.
    The Meeting
  • No Changes
    The Reprimand
  • Added a reflection in Bin Man's eyes.
  • Made the Subway sequence quicker.
  • Added a gong sound at the end of the reprimand.
  • Changed the timing of Bin Man's animation
  • Brightened up Bin Man's face.
    The Sculpture Park
  • Resets if you fall through the map
  • Fixed Navmesh
  • Reduced incline on the ramp.
    Headlog
  • Changed some text in the Headlog.
  • Loading history…
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