Build version 0.5.16b, Hero Pack 4, is now available on the Beta Branch. This update contains 3 new wanderer heroes for you to find, some new enemies to battle in the special missions, and some bugfixes and balance adjustments.
Steam achievements for the new heroes are not yet available, but will be added when Hero Pack 4 leaves the beta branch. If you have feedback or bug reports on this release, or would just like to chat with other players, come and join the community on our discord at https://discord.gg/m9MAfrP !
How do I download the Beta Branch?
Opting into a Beta branch is easy on Steam. Simply right click Time Break Chronicles in your Library, select Properties, and then click "Betas." From there you can select the Beta branch from the dropdown, and Steam will download the files for you. You do not need to enter a beta access code.
Changelog for version 0.5.16b
- Three new wanderer heroes available to unlock in both Chronicle and Singularity modes
- Blocked damage is now displayed in battle log, and characters will flash a block animation when damage is blocked
- Chronicle mode special missions now only allow 1 bundle to be brought along from a curated list
- Removed useless power cores from special mission possible drops list
- Barkskin, Stoneskin, Temper and Kappa skills updated to only be able to block up to 75% of incoming damage
- Devil's Hellclaws skill levels reworked
- Devil's Fireball skill is now also tagged as ranged
- Changed Golem's Nestled in Magic quest to be a cumulative counter insted of single battle
- Flame Jet skill lv 3 effect reworked
- Fixed attributes not updating immediately when using an item such as attribute infuser via the party menu
- Fixed attributes not updating at start of battle until a character uses a skill
- Fixed Eradicator enemy Charge Laser effect being dispellable
- Fixed Desecrate skill being dispellable
- Fixed Clown's Comic Relief lv 3 overriding honk's animation
- Fixed Medbot's Surge Protector skill showing unrounded block value in tooltip
- Fixed Yakuza's broken uzi animation
- Fixed Jaguar sprite not returning to the proper position when thrown by ally Toss during active Pounce
- Fixed Immortal and Secret Service remaining invisible after respawning if killed by Sin boss' Devour skill
- Fixed Inner Fire animation not playing when activated as a counter by MagmaPup/Beast enemies
- Fixed music notes animation not ending when a character with an active song dies
- Fixed bug where certain quests would not count as completed if related characters were shifted in a certain way during the battle
- Fixed a couple of other random crashes
Changed depots in beta branch