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Update notes via Steam Community


Here's a rundown of some of the major updates in today's patch!

  • Spring Seed Event (3/22 - 4/5)
  • Grow the seed that you get upon your daily first login into a fruit to get all kinds of rewards!

  • Transcendence Weapon Promotion: Cousteau (3/22 - 4/19)
  • A new weapon, Cousteau, will now drop from Premium and normal Transcendence Decoders!


Check out the following sections for more information.

---------- Details ----------


New Content



Zombie Mode Changes

  • Zombie Scenario Mode
    • Elite Monster Probability (%) slightly decreased
    • Elite spawns will now stop in the sections of certain maps where you cannot use your weapon.

  • Zombie Hero Balance Categories Added
    • Added Fire Bomb skill
    • Adjusted knockback and stun whenever a Host Zombie appears.
    • Human Recover HP skill
    • HP recovery is restored according to the amount of Morale Boost.

  • Zombie Z Mode
    • Weapon Unlock Level Changes
      • Weapon/Change Level
      • Pierrot Magic Bow: 22 -> 25
      • FG Launcher: 10 -> 15
      • Laser Storm: 20 -> 18
      • Avalanche TECH: 8 -> 7
      • Crowbar Maverick TECH: 8 -> 5
      • Dart Pistol TECH: 3 -> 1

    • EXP earned by zombies for infecting humans has been decreased.
    • The way that Intellectual mutation acquires EXP has been changed. The in-game description has been updated to be more accurate.

  • Studio Mode Improvements
    • HP value of the Monster Spawner Device has been increased ( HP is now identical to regular monsters)



Convenience Updates

  • BGM Playlist
    • Added a feature where you can preview and change the Lobby BGM in a playlist.
    • This feature can be found in the [Options] - [Audio] - [Playlist] menu.

  • Grouped Missions and Search Feature
    • Similar missions will now be displayed in groups.
    • A new search feature has been added that can be found on the left side of [Go to Mission Chain] in the [Missions] page.
    • The search feature will only display results that include the keywords found on mission or event titles and content.

  • Inventory Specific
    • You can now choose multiple selectable rewards and review what you already own.



Event Information



Spring Seed Event (3/22 - 4/5)

Grow the seed that you get upon your daily first login into a fruit to get all kinds of rewards!
  • Item Conditions and Rewards
    • Seed: First Login / Rare Decoder X5

    • Sprout: Reach 20 minutes of playtime after getting a seed. / Event Decoder

    • Fruit: Reach 20 minutes of play time in one of the missions below:

      1. Score 10 Zombie Kills as a human, or 10 Human Infections as a zombie (bots excluded in both)
      2. Score 100 kills and clear 1 session in Hard or higher difficulty in the Zombie Scenario mode.
      3. Achieve 4 or more rounds where the Fire Bomb was used in Zombie Hero mode / Get Harvested Fruit + one of the following items based on their chance: Dragon Knight Kyrix (15 Days/Permanent), High Elf Natasha (15 Days/Permanent), Anemone (15 Days/Permanent), Mirage (15 Days/Permanent), Event Decoder (x2, x5, x10 and x20), Unique Decoder (x3), 100 Weapon Enhancement EXP Coupon (x3), 3,000 Mileage Coupon, 2,000 Mileage Coupon, Grade 5 Parts Reward Box, Rare Decoder (x3 and x5), Zombie Damage Meter (7 Days).

    • Harvested Fruit

      • 3 Total: Unique Decoder x2 + Event Decoder x2
      • 5 Total: Transcendence Decoder + Class Decoder
      • 7 Total: Transcendence Decoder + Class Decoder x2
      • 9 Total: Transcendence Decoder x2 + Class Decoder x3
      • 12 Total: Transcendence Decoder x3 + Class Decoder x4
      • 14 Total: Season Badge x400

  • Notice
    • The Seed, Sprout, and Fruit items can all be used by pressing the Use button.
    • The Seed and Sprout items can't grow into their next stages upon use.
    • The Seed, Sprout, and Fruit items are all automatically removed every day at 11:59 PM, and the event resets.
    • All Harvested Fruit items are removed during the maintenance on 4/5
    • Cumulative Harvested Fruit rewards are given once per account.
    • Participation will only count in rooms with three or more players (includes normal Laboratory mode play, excludes Studio Mode).
    • For Zombie Scenario Mode, participation will only count when you play at least 10 minutes.
    • Relevant Zombie Modes: Zombie Original / Zombie Mutant / Zombie Hero / Zombie Z / Zombie Evolution
    • Excludes Zombie Scenario: Survival: Double Gate / Lost City / Survival: Trap / Survival: Groundwater / Pursuit: Chaos
    • The Event Decoder can be used until before midnight on the day it is obtained.
    • Transcendence Classes will be provided without the exclusive costume.



Login Supplies Event Guide (3/22 – 4/18)

  • Login Reward
    • Daily Weapons Supply
    • Dual Sword Phantom Slayer (1 Day) & M3 Black Dragon (1 Day) 2 types all provided + 2 types out of Rare, Unique, or Transcendence provided according to probabilities + 1 Transcendence Class (1 Day) provided according to probabilities + all contents of Daily Attendance Reward Box provided
    • Transcendence Classes (1 Day): Dorothy Dark Knight, Flora Paladin, Transcendence Ji Yoon Choi, Transcendence Yuri, Sonya Lycanthrope, Elizabeth Crimson Hunter, Transcendence Michaela, Transcendence Fernando, Transcendence Blair, and Rose Phoenix
    • Daily Attendance Reward Box: Damage Display (1 Day), Killer Display (1 Day), Penalty and Loss Invalidation x1, Rare Decoder x3
    • All weapons and classes from the Daily Supply are bound and cannot be used for Auction/Disassembly/Family Storage (Extension X).

  • Cumulative Rewards
    • 5 Days: X-TRACKER (20 Days) + Cumulative Attendance Reward Box
    • 10 Days: Negev NG7 Ajax (20 Days) + Cumulative Attendance Reward Box
    • 15 Days: Spell Lance Scarlet Rose (20 Days) + Cumulative Attendance Reward Box
    • 20 Days: Lightning Fury (20 Days) + Cumulative Attendance Reward Box
    • 25 Days: Dread Nova (10 Days) + Cumulative Attendance Reward Box
    • Cumulative Attendance Reward Box contents: C4 Countdown Room Host (5 Days), Shorten Respawn Time (5 Days) Lucky Gunslinger (5 Days), Daily Mission Difficulty Change x15, Exploration Slot Expansion Coupon (7 Days)

  • Notice
    • Attendance rewards will be provided directly as rewards instead of the Daily/Cumulative Attendance Reward Box items.
    • Rewards can be claimed immediately after logging in and are available until midnight every day.


Shop Update


Transcendence Weapon Promotion: Cousteau (3/22 - 4/19)

A new weapon, Cousteau, will now drop from Premium and normal Transcendence Decoders!
  • Cousteau Drop Rate
    • Transcendence Premium Decoder: 3%
    • Transcendence Decoder: 0.45%

  • Cousteau (Throwable Weapon)

    • Description: A futuristic sentry gun that lands in a stealth state once thrown, and automatically attacks any enemies it detects with its sensors.
    • Switch Attack Mode: <Right-click>
    • Attack Mode:
      • <Exploshow> Self-destructs after detecting the enemy, inflicting explosion damage as well as damage over time.
      •  <Lente> Slows the targeted enemy and attacks them for a set amount of time before self-destructing.



Cousteau Guaranteed Giveaway (3/22 - 4/19)

Depending on the number of Premium and normal Transcendence Decoders used, you may be guaranteed to receive the Cousteau permanently!
  • Reward Thresholds
    • Upon Reaching 300 Guaranteed Points

  • Notice
    • 6 Guaranteed Points each time you use 1 Transcendence Premium Decoder.
    • 1 Guaranteed Point each time you use 1 Transcendence Decoder.



Misc

  1. Fixed an issue where firing the mp5 with hardware acceleration turned on would add incorrect effects to the gun.
  2. Fixed an issue where, in certain situations, the loading screen for Zombie Scenario 8-3 Pursuit: Abandoned Hound's map would only display the first image.
  3. Fixed an issue where using the Transcendence Class buff skill while traveling to the next map in Zombie Scenario would not reset the skill.
  4. Fixed an issue where certain weapon's attacks would not damage the Fire Bomb. 
  5. Fixed an issue where the Fire Bomb would pass through certain objects.
  6. Fixed an issue where Quantum Horizon's Quantum Dive effect would display when activating Arbalest's Cosmic Armor.
  7. Fixed an issue where some classes would display an incorrect animation when switching to the Explosion Damage attack while attacking with Twin Hawk's Electric Field.
  8. Fixed an issue where switching from Special Attack to Normal Attack while using Laser Storm would only display the corresponding animation but not inflict the damage. 
  9. Fixed an issue where the Host alarm would appear in Zombie Classic mode.
  10. Fixed an issue where the client would crash after playing a certain studio map. 
  11. Removed the Supply Box and Parts from Tutorial mode.
  12. Fixed an issue where entering a new mode would inaccurately display room options from the previous mode. 
  13. Fixed an issue where system messages would disappear abnormally fast in Tutorial and Zombie Darkness modes.
  14. Fixed an issue where weapon paint would not be applied after applying the Cyborg Weapon Paint to the Dual Beretta Gunslinger and using its Special Feature.
  15. Fixed an issue during Exploration that would inaccurately sort low level players.
  16. Fixed an issue where hacks allowed abnormally high jumps.
  17. Changed the server region for Australia and New Zealand users.

Counter Strike Nexon: Zombies Content Depot 273111
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