Here's a rundown of some of the major updates in today's patch!
* Spring Seed Event (3/22 - 4/5)Grow the seed that you get upon your daily first login into a fruit to get all kinds of rewards!
* Transcendence Weapon Promotion: Cousteau (3/22 - 4/19)A new weapon, Cousteau, will now drop from Premium and normal Transcendence Decoders!
Check out the following sections for more information.
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New Content
Zombie Mode Changes
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Zombie Scenario Mode
- Elite Monster Probability (%) slightly decreased
- Elite spawns will now stop in the sections of certain maps where you cannot use your weapon.
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Zombie Hero Balance Categories Added
- Added Fire Bomb skill
- Adjusted knockback and stun whenever a Host Zombie appears.
- Human Recover HP skill
- HP recovery is restored according to the amount of Morale Boost.
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Zombie Z Mode
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Weapon Unlock Level Changes
- Weapon/Change Level
- Pierrot Magic Bow: 22 -> 25
- FG Launcher: 10 -> 15
- Laser Storm: 20 -> 18
- Avalanche TECH: 8 -> 7
- Crowbar Maverick TECH: 8 -> 5
- Dart Pistol TECH: 3 -> 1
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EXP earned by zombies for infecting humans has been decreased.
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The way that Intellectual mutation acquires EXP has been changed. The in-game description has been updated to be more accurate.
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Studio Mode Improvements
- HP value of the Monster Spawner Device has been increased ( HP is now identical to regular monsters)
Convenience Updates
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BGM Playlist
- Added a feature where you can preview and change the Lobby BGM in a playlist.
- This feature can be found in the [Options] - [Audio] - [Playlist] menu.
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Grouped Missions and Search Feature
- Similar missions will now be displayed in groups.
- A new search feature has been added that can be found on the left side of [Go to Mission Chain] in the [Missions] page.
- The search feature will only display results that include the keywords found on mission or event titles and content.
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Inventory Specific
- You can now choose multiple selectable rewards and review what you already own.
Event Information
Spring Seed Event (3/22 - 4/5)
Grow the seed that you get upon your daily first login into a fruit to get all kinds of rewards!
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Item Conditions and Rewards
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Seed: First Login / Rare Decoder X5
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Sprout: Reach 20 minutes of playtime after getting a seed. / Event Decoder
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Fruit: Reach 20 minutes of play time in one of the missions below:
- Score 10 Zombie Kills as a human, or 10 Human Infections as a zombie (bots excluded in both)
- Score 100 kills and clear 1 session in Hard or higher difficulty in the Zombie Scenario mode.
- Achieve 4 or more rounds where the Fire Bomb was used in Zombie Hero mode / Get Harvested Fruit + one of the following items based on their chance: Dragon Knight Kyrix (15 Days/Permanent), High Elf Natasha (15 Days/Permanent), Anemone (15 Days/Permanent), Mirage (15 Days/Permanent), Event Decoder (x2, x5, x10 and x20), Unique Decoder (x3), 100 Weapon Enhancement EXP Coupon (x3), 3,000 Mileage Coupon, 2,000 Mileage Coupon, Grade 5 Parts Reward Box, Rare Decoder (x3 and x5), Zombie Damage Meter (7 Days).
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Harvested Fruit
- 3 Total: Unique Decoder x2 + Event Decoder x2
- 5 Total: Transcendence Decoder + Class Decoder
- 7 Total: Transcendence Decoder + Class Decoder x2
- 9 Total: Transcendence Decoder x2 + Class Decoder x3
- 12 Total: Transcendence Decoder x3 + Class Decoder x4
- 14 Total: Season Badge x400
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Notice
- The Seed, Sprout, and Fruit items can all be used by pressing the Use button.
- The Seed and Sprout items can't grow into their next stages upon use.
- The Seed, Sprout, and Fruit items are all automatically removed every day at 11:59 PM, and the event resets.
- All Harvested Fruit items are removed during the maintenance on 4/5
- Cumulative Harvested Fruit rewards are given once per account.
- Participation will only count in rooms with three or more players (includes normal Laboratory mode play, excludes Studio Mode).
- For Zombie Scenario Mode, participation will only count when you play at least 10 minutes.
- Relevant Zombie Modes: Zombie Original / Zombie Mutant / Zombie Hero / Zombie Z / Zombie Evolution
- Excludes Zombie Scenario: Survival: Double Gate / Lost City / Survival: Trap / Survival: Groundwater / Pursuit: Chaos
- The Event Decoder can be used until before midnight on the day it is obtained.
- Transcendence Classes will be provided without the exclusive costume.
Login Supplies Event Guide (3/22 – 4/18)
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Login Reward
- Daily Weapons Supply
- Dual Sword Phantom Slayer (1 Day) & M3 Black Dragon (1 Day) 2 types all provided + 2 types out of Rare, Unique, or Transcendence provided according to probabilities + 1 Transcendence Class (1 Day) provided according to probabilities + all contents of Daily Attendance Reward Box provided
- Transcendence Classes (1 Day): Dorothy Dark Knight, Flora Paladin, Transcendence Ji Yoon Choi, Transcendence Yuri, Sonya Lycanthrope, Elizabeth Crimson Hunter, Transcendence Michaela, Transcendence Fernando, Transcendence Blair, and Rose Phoenix
- Daily Attendance Reward Box: Damage Display (1 Day), Killer Display (1 Day), Penalty and Loss Invalidation x1, Rare Decoder x3
- All weapons and classes from the Daily Supply are bound and cannot be used for Auction/Disassembly/Family Storage (Extension X).
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Cumulative Rewards
- 5 Days: X-TRACKER (20 Days) + Cumulative Attendance Reward Box
- 10 Days: Negev NG7 Ajax (20 Days) + Cumulative Attendance Reward Box
- 15 Days: Spell Lance Scarlet Rose (20 Days) + Cumulative Attendance Reward Box
- 20 Days: Lightning Fury (20 Days) + Cumulative Attendance Reward Box
- 25 Days: Dread Nova (10 Days) + Cumulative Attendance Reward Box
- Cumulative Attendance Reward Box contents: C4 Countdown Room Host (5 Days), Shorten Respawn Time (5 Days) Lucky Gunslinger (5 Days), Daily Mission Difficulty Change x15, Exploration Slot Expansion Coupon (7 Days)
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Notice
- Attendance rewards will be provided directly as rewards instead of the Daily/Cumulative Attendance Reward Box items.
- Rewards can be claimed immediately after logging in and are available until midnight every day.
Shop Update
Transcendence Weapon Promotion: Cousteau (3/22 - 4/19)
A new weapon, Cousteau, will now drop from Premium and normal Transcendence Decoders!
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Cousteau Drop Rate
- Transcendence Premium Decoder: 3%
- Transcendence Decoder: 0.45%
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Cousteau (Throwable Weapon)
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Description: A futuristic sentry gun that lands in a stealth state once thrown, and automatically attacks any enemies it detects with its sensors.
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Switch Attack Mode: <Right-click>
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Attack Mode:
- <Exploshow> Self-destructs after detecting the enemy, inflicting explosion damage as well as damage over time.
- <Lente> Slows the targeted enemy and attacks them for a set amount of time before self-destructing.
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Cousteau Guaranteed Giveaway (3/22 - 4/19)
Depending on the number of Premium and normal Transcendence Decoders used, you may be guaranteed to receive the Cousteau permanently!
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Reward Thresholds
- Upon Reaching 300 Guaranteed Points
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Notice
- 6 Guaranteed Points each time you use 1 Transcendence Premium Decoder.
- 1 Guaranteed Point each time you use 1 Transcendence Decoder.
Misc
- Fixed an issue where firing the mp5 with hardware acceleration turned on would add incorrect effects to the gun.
- Fixed an issue where, in certain situations, the loading screen for Zombie Scenario 8-3 Pursuit: Abandoned Hound's map would only display the first image.
- Fixed an issue where using the Transcendence Class buff skill while traveling to the next map in Zombie Scenario would not reset the skill.
- Fixed an issue where certain weapon's attacks would not damage the Fire Bomb.
- Fixed an issue where the Fire Bomb would pass through certain objects.
- Fixed an issue where Quantum Horizon's Quantum Dive effect would display when activating Arbalest's Cosmic Armor.
- Fixed an issue where some classes would display an incorrect animation when switching to the Explosion Damage attack while attacking with Twin Hawk's Electric Field.
- Fixed an issue where switching from Special Attack to Normal Attack while using Laser Storm would only display the corresponding animation but not inflict the damage.
- Fixed an issue where the Host alarm would appear in Zombie Classic mode.
- Fixed an issue where the client would crash after playing a certain studio map.
- Removed the Supply Box and Parts from Tutorial mode.
- Fixed an issue where entering a new mode would inaccurately display room options from the previous mode.
- Fixed an issue where system messages would disappear abnormally fast in Tutorial and Zombie Darkness modes.
- Fixed an issue where weapon paint would not be applied after applying the Cyborg Weapon Paint to the Dual Beretta Gunslinger and using its Special Feature.
- Fixed an issue during Exploration that would inaccurately sort low level players.
- Fixed an issue where hacks allowed abnormally high jumps.
- Changed the server region for Australia and New Zealand users.
Changed files in this update