New Features
Controller Support
The game is now fully accessable to controller users. The controller should work by default, and you can switch from kb&mouse to controller without having to change any options or settings.
The cursor can be moved with both the mouse and the right thumbstick.
Menus: a blue gem will denote which option is currently selected. Right trigger = left mouse button, left trigger = right mouse button. Mouse users will still have to click on actual buttons to register.
If you don't see a blue gem on a screen, you have to actually put the cursor on the option (this is the case with large "buttons" like zone selection and level-up cards). You can also access in-game trinket inventory with the right shoulder button and the exit menu with the Start button (or whatever your equivalent is).
Combat:
Move with left thumbstick.
Autotarget is on by default. A red gem will jump on enemies close to your cursor and all armaments that target the mouse cursor will target that enemy instead. I will add an option to turn autotarget off in the next patch for mouse purists.
You will still need to target objects that bring up tooltips with the cursor if you want to read the tooltips, but they can be activated with just the blue gem if you are using a controller.
Class abilities that target an area around the cursor like the Pyromancer's Spontaneous Combustion or the Zombie Lord's Necrotic Rage are not subject to autoaim and will still target the area around the cursor.
Leftovers
I forgot to add favorite foods to new races (starting with the Naiad). Vampires, which were previously not intended to have a favorite food (or get anything from eating it), have also had a favorite food added so that they are not excluded from the level 4 Charisma tome's ability.
Oh, and it also looks like food wasn't working at all, so that has been fixed.
Food restores 5 health, and each race (including monster races) has a favorite food that restores 20 health instead. Monster race favorite food is shared with 1 of the normal races each.
Bug fixes
Fixed an issue with Ballista Bolts not being oriented towards the direction they are targeting, resulting in them being flung sideways sometimes.
Fixed an issue with (yet again) the Wood Elf's crit ability & the Berserker's thrown axe.
Food now actually works.
Changed files in this update