Sun Mechanic
The other big change in this update is related to the Sun Handling. So a day is still 12h day and 12h night (as it is expected from a tropical island most likely being located somewhere around the equator of a planet. What changed (more detail in the DevLog Subforum) is how the sun is treated as an entity - its no longer a single point but an actual body with a size to it and therefore will already emmit light, even tho being not fully risen over the horizon - also some threshold for the planets curvature is now added, which ultimately results in getting the first rays of light ~30 (game) minutes before the day starts technically (it's still day and everything will react on actual light, be it plant growth or villager movement). This value can be tweaked in the future, I tried to orient them as good as possible to real life conditions
Material Overhaul
Also I reworked A LOT of the existing materials, mainly the crafted ones. They now come in a more detailled manner as some things didn't look very good with the current "pixellook" policy I was following since the beginning of that project. That said, the tools have improved as well in the meanwhile, so it's feasible to get some more detail in. Bear with me if some styles do not really match up yet, I may adapt they piece by piece when it haunts me - but you can always just start up the Material Editor and make your own, no problem :)
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