Bug Fixes and improvements:
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Fixed blurry text on the planet
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Fixed lose stinger not triggering
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Made gameplay message less obtrusive
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Quality of life: when choosing a leader, the selection is no longer reset upon closing and reopening the leader selection screen
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For long texts in the leader and event popups, a scrollbar appears instead of making the text smaller to fit the popup
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Made the game manual accessible directly in-game
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Fixed the Dikes and Ocean related achievements
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Fixed a specialization exploit where you could discard the moon space project to get a bonus and add it back for free and infinitely
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Fixed a bug with relocating city-mines which you could not discard and get stuck
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Fixed a flew localisation related issues
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Fixed a bug where you would get a constant reminder to do an explore action
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Stopped the blinking the “place HQ/Found city” button until you have hired a leader
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Fixed a bug where Pierre Barbier Building wasn’t counting it’s bonus correctly
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Fixed a bug where the game would freeze when trying to load a corrupted save
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Made that playing an explore action building from a far zoom would zoom in towards the planet like leader skill
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Fixed a expectation event issue when setting environment to 0 in Custom mode
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Fixed a bug where the wrong save would be loaded when playing on steam offline
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Other small fixes and polish
Balance changes:
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Lowered the difficulty of all scenarios a little bit. Except for the expectation level 15 in custom game, this one is still the same.
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Lowered the end-game difficulty of lower difficulty scenarios a little.
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Increased the amount of oceans you need to have nearby before ocean projects are proposed.
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Increased Tsvetan’s specialization to give 20 support income instead of 15.
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Increased volcano spawn rate slightly
Changed depots in test branch