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Night of the Dead update for 21 March 2023

Alpha Hotfix #057

Share · View all patches · Build 10816715 · Last edited 21 March 2023 – 07:09:10 UTC by Wendy

Patchnotes via Steam Community
Ver. 2.0.9.3

**<EDIT>
[Ver. 2.0.9.6]

  • Fixed that collision issue in the world map.
  • Fixed that the socket of the saved weapon was not being updated properly.
  • Fixed some crashes.**

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

[Game Balancing]
  • Reduced noise when players jump.
  • Loosened restrictions on parts that can be attached to ranged weapons.
    This work might cause the attachment to not work properly for equipment that was previously saved.
  • Some items are no longer available in weapon loot boxes for police and military units. (Bow, Crossbow, Flamethrower, Arrow, Fuel)
    Accordingly, this has increased the drop rate of other equipment.
[Game Systems]
  • Changed Some key icons. (Space Bar, [)
  • Changed the Traffic lights placed in the world to destructible objects.
[Localization]
  • Fixed some wrong translations.
[Optimization]

The following optimizations have progressed.

  • World Map
  • Buildings
  • Electric Wire Visualization
[Bug Fixed]
  • Fixed that the SFX would not play when throwing a throwing weapon.
  • Fixed that the projectile would get stuck when the Gate was open.
  • Fixed that the Screamer Zombies couldn't summon zombies when the No Waves setting was enabled.
  • Fixed the wrench not being visible in first-person animations.
  • Fixed that the seed pocket was not visible in the seeding animation.
  • Fixed that buildings were applying the electric shock debuff.
  • Fixed that the research for building upgrade interaction speed was not being applied correctly.
  • Fixed that torch-related achievements could not be completed.
  • Fixed that the player's bag would fall under the sleeping bag when the player dies.
  • Fixed that trap modification parts would not apply their effects.
  • Changed the location of loot that could not be obtained in the hospital.
  • Fixed that the allowed Mining Machine to be built in locations other than the ground.
  • Fixed that zombies' movement was stuttering.
Windows 64-bit Night of the Dead Content Depot 1377381
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