PTR

PTR stands for the public test realm. Which is another version of the game, a sort of public beta realm for players who want to help test new features.

Right click Tiny Rogues in your Steam Library and select "Properties". Then select "Betas" and chose the public-test-realm in the drop-down menu.
Patch Notes
(Also includes changes that happened in 0.1.9a)
Changes
- The average attribute total of classes has been reduced from 6 to 5. (Doppelganger is still at 3, Hero and Deprived are still at 6.)
- Pyromancer starter attributes have been changed. (Dexterity removed)
- Rage has been nerfed. (40% total to 30% total)
- Reduced defense enemies gain from status effects.
- Mystic's starter body armor now grants minor infusion items (called "Leftovers") which only last for 1 room.
- A golden mimic will now drop 3 rewards, up from 2. (as the normal golden chest now drops 2 rewards always)
- Elusive Boots and Goliath Greaves now grant fixed amounts of Evade and Suppression each.
- Removed option to reset achievements from the game.
- Shrines are now immune to being exploded during combat.
- Increased sell values at Pawn Shop again.
- Mystic starter weapon: Estoc has been buffed.
- Wizard starter weapon: Oak Staff has been buffed.
- Bard's starter body armor has been buffed.
- Bard's Song of the right Path has been buffed.
- The flux status effects from Mystic's ability have been buffed.
- The Mystic now finds more Infusion reward rooms.
- The Watcher's Charm now grants +1 defy death.
- Regeneration Charm now grants +1 heart recovered by flask.
- Archon Scepter effect now happens on hit, rather than on attack.
- Bard is now guaranteed a damage boosting song in the final floor.
- Soul Pylon rooms now count as boss rooms again. (Floors are considered completed upon defeating the floor boss though.)
- Lowed the minimum movement speed of every boss. (basically a buff to Chill and Slime Wand)
- Pharaoh base movement speed has been slowed by ~12%.
- Attributes from equipment now don't affect reward appearance rates anymore.
- The On Death's Door Cinder modifier now also makes you start with empty flask charges.
- Spellblade now has a limit of 100% increased attack speed from mana.
- Storm Cloud has been nerfed a bit.
- Attribute appearance rate weightings are now slightly affected by scaling from equipped weapon.
Fixes
- Fixed rerolling NPCs at the tavern. (Previously with every reroll there was a 15% chance that a cluster of NPCs would completely despawn and never be re-enabled.)
- Proficiency traits now append the damage increase they grant to the description again.
- Block, Acrobatics and No Pain No Gain now adjust their description again if nerfed by active Cinder modifier.
- Fixed a bug where Blessings could be above max level.
- Fixed error thrown by The Watcher's Charm.
- Fixed Tyler's Robe.
- Fixed Relentless Assault.
- Fixed spin-rate of Bibles and Flails.
- Fixed some formatting issues in equipment descriptions.
- Fixed descriptions of health equipment items.
- Fixed descriptions of armor equipment items.
- Fixed that Storm Cloud had no effect.
- Fixed that Static Blows description was wrong.
- Fixed that Mega Death transition text would not wait for input.
- Fixed that spam starting to drink the flask would increase size of the flask infinitely.
- Fixed that Grenadier had no cooldown.
- Fixed that Life Drain Scepter always dropped a heart pickup.
- Fixed a bug which made it possible to have red health while having Arcane Potency.
- Fixed weird interaction between Suppression, Disarm and additional damage taken from Death's Mark. Additionally, Dragonscale Armor was changed to now grant 50% less damage taken, previously -1/2 heart damage taken.
- Fixed that bombing Blood Chests would still drop heart pickups instead of flask charges.
- Fixed description of Candy Scroll.
- War Caster appearance is now gated by wearing a Magic weapon again.
- Shield Bash appearance is now gated by wearing a Melee weapon again.
- Tacticool Reload appearance is now gated by wearing a weapon that uses ammo again.
- Fixed that the Mystic's offhand weapon would also grant the information about the boss weakness while the item was not attuned.
- Fixed Doppelganger class cycling.
- Fixed that enemies that should not trigger on kill effects would trigger them anyways.
- Fixed that Proximity Defense wouldn't do anything.
- Fixed a bug with items in inventory floating on screen when you alt-tabbed while dragging them.
Thank you for reporting bugs and providing feedback.
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Changed depots in public-test-realm branch