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PTR
What's a PTR?
PTR stands for the public test realm. Which is another version of the game, a sort of public beta realm for players who want to help test new features.
How do I join PTR?
Right click Tiny Rogues in your Steam Library and select "Properties". Then select "Betas" and chose the _public-test-realm _in the drop-down menu.
Patch Notes
(Also includes changes that happened in 0.1.9a)
Changes
- The average attribute total of classes has been reduced from 6 to 5. (Doppelganger is still at 3, Hero and Deprived are still at 6.)
- Pyromancer starter attributes have been changed. (Dexterity removed)
- Rage has been nerfed. (40% total to 30% total)
- Reduced defense enemies gain from status effects.
- Mystic's starter body armor now grants minor infusion items (called "Leftovers") which only last for 1 room.
- A golden mimic will now drop 3 rewards, up from 2. (as the normal golden chest now drops 2 rewards always)
- Elusive Boots and Goliath Greaves now grant fixed amounts of Evade and Suppression each.
- Removed option to reset achievements from the game.
- Shrines are now immune to being exploded during combat.
- Increased sell values at Pawn Shop again.
- Mystic starter weapon: Estoc has been buffed.
- Wizard starter weapon: Oak Staff has been buffed.
- Bard's starter body armor has been buffed.
- Bard's Song of the right Path has been buffed.
- The flux status effects from Mystic's ability have been buffed.
- The Mystic now finds more Infusion reward rooms.
- The Watcher's Charm now grants +1 defy death.
- Regeneration Charm now grants +1 heart recovered by flask.
- Archon Scepter effect now happens on hit, rather than on attack.
- Bard is now guaranteed a damage boosting song in the final floor.
- Soul Pylon rooms now count as boss rooms again. (Floors are considered completed upon defeating the floor boss though.)
- Lowed the minimum movement speed of every boss. (basically a buff to Chill and Slime Wand)
- Pharaoh base movement speed has been slowed by ~12%.
- Attributes from equipment now don't affect reward appearance rates anymore.
- The On Death's Door Cinder modifier now also makes you start with empty flask charges.
- Spellblade now has a limit of 100% increased attack speed from mana.
- Storm Cloud has been nerfed a bit.
- Attribute appearance rate weightings are now slightly affected by scaling from equipped weapon.
Fixes
- Fixed rerolling NPCs at the tavern. (Previously with every reroll there was a 15% chance that a cluster of NPCs would completely despawn and never be re-enabled.)
- Proficiency traits now append the damage increase they grant to the description again.
- Block, Acrobatics and No Pain No Gain now adjust their description again if nerfed by active Cinder modifier.
- Fixed a bug where Blessings could be above max level.
- Fixed error thrown by The Watcher's Charm.
- Fixed Tyler's Robe.
- Fixed Relentless Assault.
- Fixed spin-rate of Bibles and Flails.
- Fixed some formatting issues in equipment descriptions.
- Fixed descriptions of health equipment items.
- Fixed descriptions of armor equipment items.
- Fixed that Storm Cloud had no effect.
- Fixed that Static Blows description was wrong.
- Fixed that Mega Death transition text would not wait for input.
- Fixed that spam starting to drink the flask would increase size of the flask infinitely.
- Fixed that Grenadier had no cooldown.
- Fixed that Life Drain Scepter always dropped a heart pickup.
- Fixed a bug which made it possible to have red health while having Arcane Potency.
- Fixed weird interaction between Suppression, Disarm and additional damage taken from Death's Mark. Additionally, Dragonscale Armor was changed to now grant 50% less damage taken, previously -1/2 heart damage taken.
- Fixed that bombing Blood Chests would still drop heart pickups instead of flask charges.
- Fixed description of Candy Scroll.
- War Caster appearance is now gated by wearing a Magic weapon again.
- Shield Bash appearance is now gated by wearing a Melee weapon again.
- Tacticool Reload appearance is now gated by wearing a weapon that uses ammo again.
- Fixed that the Mystic's offhand weapon would also grant the information about the boss weakness while the item was not attuned.
- Fixed Doppelganger class cycling.
- Fixed that enemies that should not trigger on kill effects would trigger them anyways.
- Fixed that Proximity Defense wouldn't do anything.
- Fixed a bug with items in inventory floating on screen when you alt-tabbed while dragging them.
Thank you for reporting bugs and providing feedback.
If you want to join the conversation, join the community Discord!
Changed depots in public-test-realm branch