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- Mob prioritizes player to charge to it first
- Player does not attempt to charge if already within range
- Charging towards npcs is disabled
- Auto attack will be triggered automatically when a skill other than the auto attack is pressed
- Auto attack now lets you switch targets
- Lowered the time to exit combat after monster death from 4 seconds to 3 seconds
- Red target rings now show appropriatley to the monster you have focused
- Disabled the regen timer when the player is in combat which caused the HP bar to randomly shoot up in combat
- Fixed Quest Complete screen
- Fixed Stuck in jump loop
- Fixed monster/player charge priority
- Fixed player exiting combat earlier
- Fixed backfoot rotation in some animations
- Load default hair if hair or helm fails to load.
- Screen shake fix
- Fixed Quest reward popup text off-centered
- Player now charges first before the monster on first combat initiate, band-aid fix for drops on last mob position, randomized player/monster charge target location
- LevelText for reward items no longer says "Level X" - just "x"
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