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Update notes via Steam Community
  • Mob prioritizes player to charge to it first
  • Player does not attempt to charge if already within range
  • Charging towards npcs is disabled
  • Auto attack will be triggered automatically when a skill other than the auto attack is pressed
  • Auto attack now lets you switch targets
  • Lowered the time to exit combat after monster death from 4 seconds to 3 seconds
  • Red target rings now show appropriatley to the monster you have focused
  • Disabled the regen timer when the player is in combat which caused the HP bar to randomly shoot up in combat
  • Fixed Quest Complete screen
  • Fixed Stuck in jump loop
  • Fixed monster/player charge priority
  • Fixed player exiting combat earlier
  • Fixed backfoot rotation in some animations
  • Load default hair if hair or helm fails to load.
  • Screen shake fix
  • Fixed Quest reward popup text off-centered
  • Player now charges first before the monster on first combat initiate, band-aid fix for drops on last mob position, randomized player/monster charge target location
  • LevelText for reward items no longer says "Level X" - just "x"
  • Loading history…
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