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New Recall VFX & animations.
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Recall now always targets self if there is no target.
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New Invisibility Potion infusion trait:
On kill, go invisible for 3 seconds. -
Removed Super Dynamite scrap value. (Reminded by DoubleMayCare.)
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Reworked how invisibility breaks: no longer interrupted by all actions, instead breaks if dealing damage or grabbing someone after the first second of invisibility.
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Fixed player characters that died while sprinting continuing to sprint when revived, regardless of if sprint was still being held.
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Telepotions should no longer teleport targets onto floor traps. (Reported by Conrat.)
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Fixed Iron Gates damaging carried objects/characters when moving close to them. (Reported by Wunarg.)
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Fixed Wind-charged Astral Spark moving Nails. (Reported by Aewynne.)
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Fixed Old Digger becoming immortal if the took fatal damage during certain parts of his cave-in attack. (Reported by Aewynne and DoubleMayCare.)
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Fixed client players sometimes generating fake Pure items. (Reported by Monke the Rubble-Man.)
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Fixed pause menu not closing when pressing pause button again with controller.
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Messed with some level generation related client culling stuff in hopes of fixing Pit client ceiling cull issues after leaving Pocket.
Gatedelvers update for 20 March 2023
0.1.21 - Recall Animations & A Pile Of Bugfixes
Wendy
Patchnotes via steamstore-a.akamaihd.net
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