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Gatedelvers update for 20 March 2023

0.1.21 - Recall Animations & A Pile Of Bugfixes

Share · View all patches · Build 10813397 · Last edited 20 March 2023 – 18:26:19 UTC by Wendy

Patchnotes via steamstore-a.akamaihd.net
  • New Recall VFX & animations.

  • Recall now always targets self if there is no target.

  • New Invisibility Potion infusion trait:
    On kill, go invisible for 3 seconds.

  • Removed Super Dynamite scrap value. (Reminded by DoubleMayCare.)

  • Reworked how invisibility breaks: no longer interrupted by all actions, instead breaks if dealing damage or grabbing someone after the first second of invisibility.

  • Fixed player characters that died while sprinting continuing to sprint when revived, regardless of if sprint was still being held.

  • Telepotions should no longer teleport targets onto floor traps. (Reported by Conrat.)

  • Fixed Iron Gates damaging carried objects/characters when moving close to them. (Reported by Wunarg.)

  • Fixed Wind-charged Astral Spark moving Nails. (Reported by Aewynne.)

  • Fixed Old Digger becoming immortal if the took fatal damage during certain parts of his cave-in attack. (Reported by Aewynne and DoubleMayCare.)

  • Fixed client players sometimes generating fake Pure items. (Reported by Monke the Rubble-Man.)

  • Fixed pause menu not closing when pressing pause button again with controller.

  • Messed with some level generation related client culling stuff in hopes of fixing Pit client ceiling cull issues after leaving Pocket.

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