Here the 1st important gameplay update since a while as I'm focusing on the gameplay for now.
I tuned the slice as it didn't have enough backspin rotation to represent the modern tennis (we were closer to the 90's tennis, before the major string change that occurred around the early 2000's).
This makes the slice a bit slower in most situations, and sometimes not just a bit (especially with the Slice Mastery talent).
If the change affects you, either in a good or bad way, please let me know in the comments, so I'll know if I have to tune it more and in what direction. :-)
New Features :
- Player Style : now the Counter Puncher gets a lowered speed handicap when doing an acceleration on a raising ball (and in a smaller way on a falling ball), as well as with the normal strike against a raising ball
- World Tour : can disable or lower by 50% the Skill Decay in the Career mode (in the Character Sheet)
Changes :
- AutoPos : if standing very close after the rebound (eg: 1 meter) of a lob, your player will now walk back to smash the ball if you stand in the middle of the ball trajectory
- Strikes : boosted the smash speed when hitting the ball after the bounce
- Strikes : tuned the drop shot & the slice to get a more realistic backspin rate on them
- Strikes : slightly raised the forehand slice speed, especially when prepared early
- Stadium : tuned the lighting of the Indoor TET250, Indoor Challenger & Cincinnati stadiums
Bug Fixes :
- 3D player : the high-detail mal'se 3rd hat (ie: the open cap) was missing
- Online : tried a fix for the desync occasionally occurring at the end of the 1st set
Changed files in this update