Fixes for Friday's patch
- Fixed an issue with part loading, noticeable in custom battles. This would result in missing parts, broken turrets and default decals.
- Fixed turrets playing traverse sound when they shouldn't.
- Stopped brake force having an effect on acceleration and top speed.
- Fixed blueprint name input fields showing "Cannon" when the field has no value.
- Stopped new transmission and engine designer name input fields causing a potential control lock.
- Engines can now be turned on again when turned off.
- Fixed enemies not disappearing when opening the spawn menu in sandbox.
- Fixed forwards compatibility when loading legacy blueprints for individual modules.
- Fixed engine custom rev limit being overridden on initial load.
- Vehicle movement info graphs now disabled with the GUI.
Changed files in this update