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Update notes via Steam Community

Fixes for Friday's patch

  • Fixed an issue with part loading, noticeable in custom battles. This would result in missing parts, broken turrets and default decals.

  • Fixed turrets playing traverse sound when they shouldn't.

  • Stopped brake force having an effect on acceleration and top speed.

  • Fixed blueprint name input fields showing "Cannon" when the field has no value.

  • Stopped new transmission and engine designer name input fields causing a potential control lock.

  • Engines can now be turned on again when turned off.

  • Fixed enemies not disappearing when opening the spawn menu in sandbox.

  • Fixed forwards compatibility when loading legacy blueprints for individual modules.

  • Fixed engine custom rev limit being overridden on initial load.

  • Vehicle movement info graphs now disabled with the GUI.

Windows 64-bitEnglish Sprocket Content Depot 1674171
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