Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

Fixes for Friday's patch

  • Fixed an issue with part loading, noticeable in custom battles. This would result in missing parts, broken turrets and default decals.
  • Fixed turrets playing traverse sound when they shouldn't.
  • Stopped brake force having an effect on acceleration and top speed.
  • Fixed blueprint name input fields showing "Cannon" when the field has no value.
  • Stopped new transmission and engine designer name input fields causing a potential control lock.
  • Engines can now be turned on again when turned off.
  • Fixed enemies not disappearing when opening the spawn menu in sandbox.
  • Fixed forwards compatibility when loading legacy blueprints for individual modules.
  • Fixed engine custom rev limit being overridden on initial load.
  • Vehicle movement info graphs now disabled with the GUI.
Windows 64-bitEnglish Sprocket Content Depot 1674171
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link