Fixes for Friday's patch
-
Fixed an issue with part loading, noticeable in custom battles. This would result in missing parts, broken turrets and default decals.
-
Fixed turrets playing traverse sound when they shouldn't.
-
Stopped brake force having an effect on acceleration and top speed.
-
Fixed blueprint name input fields showing "Cannon" when the field has no value.
-
Stopped new transmission and engine designer name input fields causing a potential control lock.
-
Engines can now be turned on again when turned off.
-
Fixed enemies not disappearing when opening the spawn menu in sandbox.
-
Fixed forwards compatibility when loading legacy blueprints for individual modules.
-
Fixed engine custom rev limit being overridden on initial load.
-
Vehicle movement info graphs now disabled with the GUI.
Changed files in this update