Changes:
-Increased hitboxes on some weapons. (Claymores, 2h Axes and 2h Hammers)
-Increased or adjusted hitboxes of most enemies.
-Set maximum hearing range of all enemies to 12m, stopping enemies from being aggroed from long range.
-Reduced flux cost of all staves to be same cost as Evolved Staff.
Fixes:
-Fixed an issue where final Unstable Perk Essence wasn't there after reload if lost before converting it to Perk Essence.
-Fixed character going into swimming animation in Uranopolis.
-Fixed certain collisions in Desert that caused enemies to go halfway into floor on respawn.
-Adjusted angle of some attacks to make it easier to hit enemies while on staircase. (Same change applies to enemies)
Patch Notes March 20th
Update notes via Steam Community
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