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Update notes via Steam Community
0.71.181:
- added memory usage graph to built-in profiler
- path tracing depth stencil: editor now draws selection outline in path tracing too
- decal slopeBlendPower parameter: control decal fade out on sloped surface (can avoid overly streched decal texture)
- shader compiler: option to strip reflection, this reduces shader file sizes (DX12 only)
- character controller:
- fixes for fixed timestep update: movement and animation is improved in lower frame rate situation
- option to toggle framerate lock for reduced framerate testing

0.71.184:
- multi threaded animation update
- morph target moved from CPU to GPU
- fix for animation targeting emissiveColor of material
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