Here are the release notes for v0.3.11.
Exploders and Tanks now start running after reaching a certain wave. Exploders start running at Wave 10 and after and Tanks start running at Wave 15 and after.
Increased melee attack range for Minions (blue zombie) and Tanks by 25%.
Increased melee attack damage for Minions (blue zombie) and Tanks by 53% (roughly).
Increased damage caused by Exploder’s by 100% and increased minimum damage by four times (roughly).
Increased Exploder damage radius by 20%.
Reduced Exploding zombie’s damage falloff by 20%.
Added damage functionality to Exploder zombies when they die not just when activating when close to the player. Now Exploders also cause radial damage when they are killed by the player.
Reduced Exploder zombie timer (from activation to explosion) by 15%.
Edited Main Menu options panel and moved it to the center of the screen. Reduced transparency of the options panel.
Reduced transparency of the weapon workbench menu and added a credits counter to the workbench to show the player how much credits they have and keep track of their credits when making purchases.
Reduced cost of purchasing ammo from the weapon workbench and increased ammo received for each ammo purchase.
Made the following increases to credits earned for each killed enemy class:
- Minions (blue zombie) 50 >>> 75
- Exploders 100 >>> 150
- Tanks 250 >>> 350
All enemies reward additional credits when they start running. Minions (blue zombies) increase credits reward from 75 to 100, Exploders increase credits reward from 150 to 200, Tanks increase credits reward from 350 to 500.
Changed files in this update