v2.3.1 Release Notes:
- Improve performance by not showing NPC characters too far from the player
- Improve performance by not showing lit torches that are too far from the player
- Improve performance by not showing shimmers around levers and ancient relics too far from the player
- Put an eye gizmo above NPCs the player needs to use sneak to avoid
- Changed false walls to look different from normal walls (using cloth physics)
- Improved wolf behavior and attacking
- Improved character responsiveness by increasing jump recovery animation speed
- Fixed issues getting stuck in the lift animation for barrels and doors
- Base Camp: If the player pushes the button for the current level don't reload it
- Mission 1: Prompt the player to light torches if they have not lit the first few
- Mission 2: Removed physics-based jugs that caused lag if the player ran through them
- Mission 5: Redesign the pressure plate puzzle to be more realistic
- Mission 7: Fixed Gahiji's minions slanting after they turned the corner.
- Mission 7: Added targets to place the barrels to slow Gahiji down
- Mission 8: Updated the locusts to move more realistically
- Mission 9: Added a note to the player for levers that open doors to rooms they aren't in
- Mission 9: Fixed the torch that wouldn't light
- Mission 9: Moved pots in the rotating statue puzzle room that caused the player to fall through the floor
- Mission 9: Fixed issue where upon completing this mission, mission 10 would not unlock
- Mission 10: If the pillar doesn't fall exactly on the chariot, still count it as destroying it
Changed files in this update