[FIXES & CHANGES]
GAMEPLAY
- Fixed numerous bugs that could trigger when trying to do a melee or projectile move during the end lag of a super or hyper move
- Fixed various issues where ball was snapping to unexpected positions when doing a melee and sometimes not getting hit as intended because of this
- Fixed a bug with Perfect Parries for a number of characters whose melee attacks hitboxes change over the course of the melee
- Added a small buffer of 3 frames from releasing a melee where you can still start a dash if you haven't connected with a ball and fixed issue where you couldn't dash straight away when in the buffer and charge phase of a melee
- Further balanced AI ball clash mashing ability
- Slightly improved AI's ability to aim at the ball when dashing
- Increased melee charge time for Bzzt
- Stopped Gluup's hyper missile from exploding because it's near any goal and now only when time is up or it's near opponent's goal
- Gluup's hyper missile now starts off at a slower speed and accelerates to it's max
- Fixed bug that would cause Crabhammer's Super objects to not despawn
MENUS
- Fixed bug when going back from P1 vs CPU or CPU vs CPU to P1 vs P2 where the profile selection screen wouldn't display correctly
- Fixed bug where ball base power was not being saved in custom match templates
- Fixed bug where loaded custom match templates would show the wrong thing on the ball gravity button if the saved gravity was "OFF"
MISC
- Removed all the HPF and LPF versions of the match songs from the game and reduced the overall size of the game from 310mb to 266mb
Changed files in this update