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Update notes via Steam Community

Hi all! Been awhile since the last GWT patch but we've had a small influx of new players who have pointed out some pretty important bugs that needed fixing, so that's mostly what this is. The Alcove Prefex units missing from rescues and from caravan purchases was kind of a big deal - having them back in the game is going to make stuff a lot more interesting, especially in the campaign.

We also had a couple of handmade maps that either had a bug associated with them (like Bill Milton got a little too excited to be on Milton Highway, and he would appear even if you were playing as a different faction!) or just some balance issues.

Enjoy!

  • Fixed a bug that caused Alcove Prefex units not to spawn as random units in several places in the game where they should've.
  • Milton's Parkway map no longer has a weird Bill Milton on it
  • Deleted Armand Peak map (sometimes games are better when you delete things from them!)
  • Bulward's Gulk was a little bit too choke-pointy for this game; opened it up a bit which should help especially at the higher difficulty settings.
  • Fixed some tooltips
  • Fixed a bug where mountains could be captured
Gem Wizards Tactics Content Depot 1360271
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