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Hi all! Been awhile since the last GWT patch but we've had a small influx of new players who have pointed out some pretty important bugs that needed fixing, so that's mostly what this is. The Alcove Prefex units missing from rescues *and* from caravan purchases was kind of a big deal - having them back in the game is going to make stuff a lot more interesting, especially in the campaign.

We also had a couple of handmade maps that either had a bug associated with them (like Bill Milton got a little too excited to be on Milton Highway, and he would appear even if you were playing as a different faction!) or just some balance issues.

Enjoy!

- Fixed a bug that caused Alcove Prefex units not to spawn as random units in several places in the game where they should've.
- Milton's Parkway map no longer has a weird Bill Milton on it
- Deleted Armand Peak map (sometimes games are better when you delete things from them!)
- Bulward's Gulk was a little bit too choke-pointy for this game; opened it up a bit which should help especially at the higher difficulty settings.
- Fixed some tooltips
- Fixed a bug where mountains could be captured
Gem Wizards Tactics Content Depot 1360271
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