Thanks everyone for the post-release support! it has been amazing.
One feature requested by the community has been speed run integration, and this update adds exactly that. In the setting menu you can now choose to enable a timer that runs on each stage, is disabled on pause menus and loading screens, and provides a summary both at the end of each stage, as well as the end of the run.
Other bug fixes include:
- Correcting a number of colliders, so that you are less likely to get stuck in random things (selecting respawn from the menu will reset your position either way).
- Addressed a bug, which resulted from the last update where some challenges could not be completed more than once without reloading the game.
- Added a new menu option for skipping the intro cutscene.
- Fixed a bug in the first stage where it was not tracking stage completion correctly.
Please keep your feedback coming, and I look forward to seeing just how busted the game is as the speedrun community starts to pick things apart!
Changed files in this update