Work on Godot 4 port is advancing. Seems lot of the meshes got their normals messed up during the port so I have been fixing up those. I also added an option for room lights to cast shadows
Changes
- Added option for room lights to cast shadows
Fixes
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Lot UI has been fixed up
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Garage map car now obeys laws of time
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Fixed up some options not saving correctly
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Fixed a memory leak issue
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Moving buildings works now
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Lot of models and materials have been fixed to look as intended
Changed depots in closed_beta branch