Hi everyone ! We have been working on improvements and bugfixes silently and also started implementing a new mode. It's still in a beta phase, but let us know what you think of the idea!
0.19.4 (March 18) BETA
New:
- Invasion mode/ victory condition WIP
- addition cattle/sheep tutorial cards / added 'pages' to tutorial cards
- finalized steam keyboard support
- enabled controller support for public build
- Story tree editor add target so you can add nodes after a specific node
- surface 'chunking' for map tiles -> smoother scrolling
- radial button hover info boxes upgraded to new system
Fixes:
- fixed general place & card apply highlight not working
- fixed region waypoint crash in some map designs
- fixed several text alignments for tutorial cards
- fixed 'region beliongs to' incorrect alignment
- fixed broken/glitchy mouse-edge scroll (top / down mostly)
- fixed loading spinner overlap
- fixed tile highlight particles not destroying
- other minor graphical fixes
- fixed event card text alignment / size issues w/ BREE
- fixed tool-tips not following font settings
- fixed harbours not highlighting w/ drag / tile highlight timing bug
- fixed broken tokenized harbour water render
- fixed 'save as' menu not properly forcing click level
- fixed event card broken spacing
- fixed fast-scroll (shift) unusably fast
- fixed incorrectly printing 'the people' in region ownership in some languages
- fixed some events triggering both event cards & notification scrolls
- fixed merchant 'off-center' & hover render shift
- fixed HUD not updating after tile upgrade
- fixed peasant count updates not updating tokenized tiles 100% of the time
- fixed cleared tiles not re-rendering during MP 'wait for player'
- Fix disband to region bug
- force proper token update w/ animal set/get
- regression where 'custom battle' wouldn't load tile textures
- fixed unit death by fire soft-lock in some cases
- fixed card backs not displaying correctly w/ skill tree confirm
- fixed some story tree / custom battle situations not loading correct season tiles
- fixed incorrect retaliation prediction
- workaround loading save games not prefetching correct seasons
- fixed tile upgrade starting pop incorrect
- fixed loading campaign only loads needed tile textures, not all seasons
- fixed numerous font-align inconsistencies between different fonts
- fixed animals not loading w/ tutorial loaD
- fixed some unit / general / flag / shield depth issues
- fixed regression causing units to appear above blur filter
- workaround incorrect avatar (if custom) w/ diplomacy & cards
- fixed crash on game restart
- fixed glitchy map edge tiling system
- fixed potential tile-update failure w/ end turn
- fixed draw_text_boxed causing performance degredation
- fixed severe render lag w/ editor 'save menu'
- fixed wall & house issues w/ new chunked render
- fixed rare tooltip system crash
- fixed regression causing a rare crash w/ battle start
- fixed rare crash w/ battle end
- fixed some tile highlights rendering in incorrect places w/ battle
- fixed edge marker rendering issues w/ new system
- fixed event card 'effect' text extremely small in some cases
- fixed incorrect turn number in some situations
Changes:
- changed max zoom from 2x in to 1x in (scenario)
- changed font defaults to BREE upon first load
- disabled steam 'invite' button when not applicable
- spawn point 'bases' for custom starting positions follow player colors
- changed pikeman move sound switched to match peasant
- Custom slot fire damage
- changed sped up 'tool tip setup' (from ~4-5% frame time to ~1%)
- changed merchant 'hold increase/decrease' contextually snaps to 1s, 10s, 100s
- Adjusted raider strength formula.(now more dependant on the wealth and strength of the players as well as passed turns)
- improved stutter w/ wall & tile placement
Changed depots in beta branch