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Rising Lords update for 18 March 2023

0.19.4 (March 18) BETA

Share · View all patches · Build 10801062 · Last edited 18 March 2023 – 08:06:03 UTC by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.

Hi everyone ! We have been working on improvements and bugfixes silently and also started implementing a new mode. It's still in a beta phase, but let us know what you think of the idea!

0.19.4 (March 18) BETA
New:

  • Invasion mode/ victory condition WIP
  • addition cattle/sheep tutorial cards / added 'pages' to tutorial cards
  • finalized steam keyboard support
  • enabled controller support for public build
  • Story tree editor add target so you can add nodes after a specific node
  • surface 'chunking' for map tiles -> smoother scrolling
  • radial button hover info boxes upgraded to new system

Fixes:

  • fixed general place & card apply highlight not working
  • fixed region waypoint crash in some map designs
  • fixed several text alignments for tutorial cards
  • fixed 'region beliongs to' incorrect alignment
  • fixed broken/glitchy mouse-edge scroll (top / down mostly)
  • fixed loading spinner overlap
  • fixed tile highlight particles not destroying
  • other minor graphical fixes
  • fixed event card text alignment / size issues w/ BREE
  • fixed tool-tips not following font settings
  • fixed harbours not highlighting w/ drag / tile highlight timing bug
  • fixed broken tokenized harbour water render
  • fixed 'save as' menu not properly forcing click level
  • fixed event card broken spacing
  • fixed fast-scroll (shift) unusably fast
  • fixed incorrectly printing 'the people' in region ownership in some languages
  • fixed some events triggering both event cards & notification scrolls
  • fixed merchant 'off-center' & hover render shift
  • fixed HUD not updating after tile upgrade
  • fixed peasant count updates not updating tokenized tiles 100% of the time
  • fixed cleared tiles not re-rendering during MP 'wait for player'
  • Fix disband to region bug
  • force proper token update w/ animal set/get
  • regression where 'custom battle' wouldn't load tile textures
  • fixed unit death by fire soft-lock in some cases
  • fixed card backs not displaying correctly w/ skill tree confirm
  • fixed some story tree / custom battle situations not loading correct season tiles
  • fixed incorrect retaliation prediction
  • workaround loading save games not prefetching correct seasons
  • fixed tile upgrade starting pop incorrect
  • fixed loading campaign only loads needed tile textures, not all seasons
  • fixed numerous font-align inconsistencies between different fonts
  • fixed animals not loading w/ tutorial loaD
  • fixed some unit / general / flag / shield depth issues
  • fixed regression causing units to appear above blur filter
  • workaround incorrect avatar (if custom) w/ diplomacy & cards
  • fixed crash on game restart
  • fixed glitchy map edge tiling system
  • fixed potential tile-update failure w/ end turn
  • fixed draw_text_boxed causing performance degredation
  • fixed severe render lag w/ editor 'save menu'
  • fixed wall & house issues w/ new chunked render
  • fixed rare tooltip system crash
  • fixed regression causing a rare crash w/ battle start
  • fixed rare crash w/ battle end
  • fixed some tile highlights rendering in incorrect places w/ battle
  • fixed edge marker rendering issues w/ new system
  • fixed event card 'effect' text extremely small in some cases
  • fixed incorrect turn number in some situations

Changes:

  • changed max zoom from 2x in to 1x in (scenario)
  • changed font defaults to BREE upon first load
  • disabled steam 'invite' button when not applicable
  • spawn point 'bases' for custom starting positions follow player colors
  • changed pikeman move sound switched to match peasant
  • Custom slot fire damage
  • changed sped up 'tool tip setup' (from ~4-5% frame time to ~1%)
  • changed merchant 'hold increase/decrease' contextually snaps to 1s, 10s, 100s
  • Adjusted raider strength formula.(now more dependant on the wealth and strength of the players as well as passed turns)
  • improved stutter w/ wall & tile placement

Changed depots in beta branch

View more data in app history for build 10801062
Windows Rising Lords Content Depot 835651
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