03172023
fixes:
mons not showing up in temple correctly still, causing soft lock in some cutscenes and preventing echo collection after martin ascends. I used 24K's beta branch to get help testing from the Discord, so shout out to them
changes:
mon location assignment is now staggered so one location doesn't get more than the others. in some cases this could cause mons not to spawn at moon's ship or the temple
simplified temple level data loading so the game doesn't have to reassign a mon's location which was causing issues. another case of old code being way too complex for what it needed to be
removed pre release message
Changed files in this update