Welcome to the Visual Overhaul Patch!
New Environmental Looks
With the previous state of the game, I was unhappy with how the environment looked. So I am pleased to introduce the new and updated environment! Overall, the visuals should feel more cohesive and more ascetically pleasing to look at.
Lots of Bug Fixes
This update also has bug fixes for the Rogue, quests, and missions. Firstly, there was an issue that would cause the camera to bug out when the Rogue used their Bow, this has been fixed. Secondly, there were multiple issues with the Story Missions. The story lore has been updated, and the buggy missions fixed!
There were a few more issues pertaining to the Rogue's ability that has also been addressed, along with a few new changes done to the Tank.
The Tank class has been renamed to Vanguard. Tank was simply too broad of a name/title for a class that was not completely "tanky".
Changes to the AI behavior and pattern
New changes to the AI behavior. Enemies may now be found gathered together around campfires. Some enemies will move around a lot slower than before, allowing the player to line up the perfect headshots.
Stronger and more competent bosses
Some enemies and bosses are now stronger. Others may even heal themselves or place totems down during combat.
To not overwhelm new players, most enemies have their powers limited until when the player is at least level 15.
Changed files in this update