Happy Friday team!
I didn't want to wait until I've completed the new map to get all these awesome changes to you, and they're finally (somewhat) bug-tested, so I hope you enjoy! The following list isn't exhaustive, because I've made A LOT of updates.
Easy physics now has an attitude limit. GPU Instanced plants (and the attitude indicator with them) can be turned off/on in quality settings. Game difficulty changes max amount of enemies, amount of enemies to kill before upgrades, amount of time in nuke countdown, total amount of enemies possible, rotor collision dynamics, amount of civilians possible for friendly fire, the effective radius of the 30mm, and the effective radius of the 7.62 canon. It also changes the times available to you in the evacuation/marathon modes.
New game mode; Civilian Evacuation. Evacuate all civilians and eliminate the enemy scouts.
On easy game difficulty and medium to hard physics difficulty, aircraft will reset if you get stuck upside down for more than a given amount of seconds.
Semi-new game mode: "Marathon Mode" combines the evacuation and survival modes, with a new achievement if you win in this mode.
The new "MH-Master" achievement is earned by beating every mode on hard game difficulty (physics isn't taken into account) AND getting the requisite badges for them (You Won, Freeman, Fast & Furious, Ultra-Marathon).
I discovered a super frustrating collider that wrecked me several times in Race mode until I looked into it; I apologize for that as it must have been annoying for you all too haha... But it's fixed now.
"Code Entry" menu in the in-game options menu. The "secret" codes are all realllllly obvious, and there's even a code to tell you what most of the other helpful codes are. I think there's a six or seven character limit, so keep that in mind.
As always, please let me know if something doesn't work or is broken so I can fix it, and many thanks for your support!
-Raulrusboy
Changed files in this update