phase task
Increased difficulty in winter: Ambient temperature has a greater effect on the character (increasing heat transfer speed), even if there is a fire, the difficulty is reduced but still works when on the island
Important questions
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Adds a filter archive for the container
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Add brewing stand and processing panel
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Optimize art materials such as cooking and deck
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Optimized landing detection: After landing, the mission automatically fails (after landing, the character will move directly to the island, while after returning, the character will move directly to the ship)
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Optimized some screen effects: set the bottom of rain drops, adjust the special effects of fallen leaves and falling flowers
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Redo Magma fissure: Keep erupting, then it will heat up the surrounding area and provide light (no more fireballs)
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Adjusted flamingo nests to appear on volcanoes (summer haunts)
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Adjusted health school effect: speed halved
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Adjusted decorations for resources on board (0)
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Fix fast auto-cancel exception when attack task cannot be executed
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Fixed seasonal jump exceptions
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Fixed resaving read file during polar day and polar night
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Fixed bug where trawl could not be built after rotation (incorrect detection point position, integration error)
Secondary issue
- Fixed occasional black line perspective on the edge of the screen (tilemap at the edge of the screen may not display abnormity when the camera is moved)
- Fixed abnormal sleep action not switching when continuing after sleep interruption
- Added Wizard Damage Flash track effect
- Added attraction around the whirlpool: Ships will be sucked in when they get close, automatically teleport at very short distances without clicking
- Added partial production income: The building produces some resources regardless of whether the feed volume reaches the final output, rather than having to wait for the total volume to reach output
- Increased the frequency of ice cores released by winter bosses and fixed falling ice damage anomalies
- Fire moths are replaced by ice moths in winter
- Adjusted the BGM switching logic: the bgm random switching is no longer one per day, but one after the end of one, and the seasonal sound effects are directly combined with the regular sound effects randomly
- Optimize archive screenshots: Remove UI
- When creating attack missions or counter-attacks, as many organization roles as possible should perform them
Changed files in this update