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Lilium update for 17 March 2023

Lilium 0.9 Update 2 - Combat

Share · View all patches · Build 10798177 · Last edited 23 February 2024 – 14:29:54 UTC by Wendy

Patchnotes via Steam Community
  • Content: Lord William now has a Crown

  • Content: A new Helmet is added to the game

  • Content: A new Shield is added to one of the Gladiators

  • Content: A new type of Troll has been added which can Dodge frontal Attacks

  • Rework: Some UI elements have been updated

  • Rework: The Wishing well has a new model with a proper hole in the ground, Landsape now supports holes

  • Rework: It was too dark inside the wishing well

  • Rework: Quest tracking, quest object tracking and objective markers have been updated to be more helpful

  • Rework: Player Bow handling has been reworked to use anim montages and a new upper body slot has been introduced

  • Rework: Black key has a red glow now

  • Rework: Guard Shields now have a new design

  • Rework: Changed player animations to make weapons less intrusive while walking and running

  • Rework: Improved parry animation for the Player

  • Rework: Crouch and Uncrouch now have a smooth animation to make it feel more realistic

  • Change: Enemies now have hidden Attributes like Strength and Agility the same way as the player which affects their Damage

  • Change: Code refactor of Projectiles

  • Change: Some NPC animations are tweaked to be a little less clunky

  • Change: NPC and Monster animations are tweaked to make them attack and recover faster

  • Change: Trolls are a little faster now to make them more challenging

  • Change: NPCs are walking a little slower now, but can run much faster

  • Change: NPCs with Shields can Parry Arrows now

  • Change: Loot distribution in Chests is changed

  • Change: Most Guards have shields now

  • Change: NPCs are now able to use Shields

  • Change: Bandits and Guards are now able to Block attacks thus making them stronger

  • Change: Endurance now can be increased by doing squats

  • Change: The effects of farts reach distant targets later

  • Change: Lowered starting attributes for every class since the game is way more fun when the player is weak in the beginning

  • Change: Added option to set FOV

  • Change: Player's HitBox has been adjusted to fit the player mesh better

  • Fix: William's quest is broken in some cases if the player does stuff out of order

  • Fix: Poison damage from melee weapons does not apply on enemies

  • Fix: Hungarian localisation issues ("Strength")

  • Fix: Collision gap around the wishing well

  • Fix: Quest markers to return to quest giver appear sometimes even if the player completes objectives for a non-active quest

  • Fix: Ethan is unreasonably impressed by toilets

  • Fix: Using bows increases Strength

  • Fix: Sitting NPCs are rotating around while the player is trying to speak to them

  • Fix: Taverns song was interrupted mid song every time due to animation restarts

  • Fix: Tavern song attenuation radius is too large

  • Fix: The dialog with Lilith gets interrupted by Hellspawns

  • Fix: Objectives don't update on HUD when quest items are picked up

  • Fix: Zoom to Character does not work in the Character Selection Screen

  • Fix: Quest objectives don't go to Completed state if they're already completed upon receiving the quest

  • Fix: The Shield remains in the Player's hand when they're equipping a two-handed weapon while having a full inventory

  • Fix: The Wishing well has a collision issue

  • Fix: Player Punch sound is wrong

  • Fix: Red Mushroom NormalMap is wrong

  • Fix: Can't pick up the fish from the cat bowls

  • Fix: Using Escape in the Main Menu will result in corrupted menus

  • Fix: The Font used when interacting with objects is unreadable

  • Fix: There are no footstep sounds while the player is drawing a bow

  • Fix: Player death animation was not playing when the player died while drawing a bow

  • Fix: Bandit Knight's armor has missing faces

  • Fix: The Jump animation looks bad, if the Player has a Shield equipped

  • Fix: Shield and Weapon Static Meshes are duplicated on Player

  • Fix: Hellspawns and the Daemon are extremely broken

  • Fix: Goblin footstep sounds were missing

  • Fix: Poisoned arrows don't cause poison damage after a reload if they were poisoned while being equipped

  • Fix: Players were not be able to parry arrows properly

  • Fix: Some Wooden surfaces reacted as Metal

  • Fix: NPCs were not able to attack the Player if they were off screen (VisibilityBasedAnimTickOption)

  • Fix: Bandit Archers stood frozen sometimes (Montage issue)

  • Fix: Arrows were invisible for a while when NPCs pulled them out from their quiver

  • Fix: Above Level 50, Farts can be spammed and players are levelling up too fast

  • Fix: Typo in one of the character descriptions

  • Fix: Some tavern wooden beams were not touching the ground

  • Fix: Evil Dungeon Collision issues

Windows 64-bit Depot 1926181
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