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Content: Lord William now has a Crown
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Content: A new Helmet is added to the game
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Content: A new Shield is added to one of the Gladiators
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Content: A new type of Troll has been added which can Dodge frontal Attacks
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Rework: Some UI elements have been updated
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Rework: The Wishing well has a new model with a proper hole in the ground, Landsape now supports holes
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Rework: It was too dark inside the wishing well
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Rework: Quest tracking, quest object tracking and objective markers have been updated to be more helpful
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Rework: Player Bow handling has been reworked to use anim montages and a new upper body slot has been introduced
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Rework: Black key has a red glow now
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Rework: Guard Shields now have a new design
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Rework: Changed player animations to make weapons less intrusive while walking and running
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Rework: Improved parry animation for the Player
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Rework: Crouch and Uncrouch now have a smooth animation to make it feel more realistic
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Change: Enemies now have hidden Attributes like Strength and Agility the same way as the player which affects their Damage
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Change: Code refactor of Projectiles
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Change: Some NPC animations are tweaked to be a little less clunky
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Change: NPC and Monster animations are tweaked to make them attack and recover faster
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Change: Trolls are a little faster now to make them more challenging
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Change: NPCs are walking a little slower now, but can run much faster
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Change: NPCs with Shields can Parry Arrows now
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Change: Loot distribution in Chests is changed
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Change: Most Guards have shields now
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Change: NPCs are now able to use Shields
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Change: Bandits and Guards are now able to Block attacks thus making them stronger
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Change: Endurance now can be increased by doing squats
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Change: The effects of farts reach distant targets later
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Change: Lowered starting attributes for every class since the game is way more fun when the player is weak in the beginning
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Change: Added option to set FOV
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Change: Player's HitBox has been adjusted to fit the player mesh better
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Fix: William's quest is broken in some cases if the player does stuff out of order
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Fix: Poison damage from melee weapons does not apply on enemies
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Fix: Hungarian localisation issues ("Strength")
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Fix: Collision gap around the wishing well
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Fix: Quest markers to return to quest giver appear sometimes even if the player completes objectives for a non-active quest
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Fix: Ethan is unreasonably impressed by toilets
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Fix: Using bows increases Strength
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Fix: Sitting NPCs are rotating around while the player is trying to speak to them
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Fix: Taverns song was interrupted mid song every time due to animation restarts
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Fix: Tavern song attenuation radius is too large
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Fix: The dialog with Lilith gets interrupted by Hellspawns
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Fix: Objectives don't update on HUD when quest items are picked up
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Fix: Zoom to Character does not work in the Character Selection Screen
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Fix: Quest objectives don't go to Completed state if they're already completed upon receiving the quest
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Fix: The Shield remains in the Player's hand when they're equipping a two-handed weapon while having a full inventory
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Fix: The Wishing well has a collision issue
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Fix: Player Punch sound is wrong
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Fix: Red Mushroom NormalMap is wrong
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Fix: Can't pick up the fish from the cat bowls
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Fix: Using Escape in the Main Menu will result in corrupted menus
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Fix: The Font used when interacting with objects is unreadable
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Fix: There are no footstep sounds while the player is drawing a bow
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Fix: Player death animation was not playing when the player died while drawing a bow
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Fix: Bandit Knight's armor has missing faces
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Fix: The Jump animation looks bad, if the Player has a Shield equipped
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Fix: Shield and Weapon Static Meshes are duplicated on Player
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Fix: Hellspawns and the Daemon are extremely broken
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Fix: Goblin footstep sounds were missing
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Fix: Poisoned arrows don't cause poison damage after a reload if they were poisoned while being equipped
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Fix: Players were not be able to parry arrows properly
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Fix: Some Wooden surfaces reacted as Metal
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Fix: NPCs were not able to attack the Player if they were off screen (VisibilityBasedAnimTickOption)
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Fix: Bandit Archers stood frozen sometimes (Montage issue)
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Fix: Arrows were invisible for a while when NPCs pulled them out from their quiver
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Fix: Above Level 50, Farts can be spammed and players are levelling up too fast
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Fix: Typo in one of the character descriptions
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Fix: Some tavern wooden beams were not touching the ground
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Fix: Evil Dungeon Collision issues
Lilium update for 17 March 2023
Lilium 0.9 Update 2 - Combat
Wendy
Patchnotes via Steam Community
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Windows
64-bit
Depot 1926181
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Changed files in this update