This week's update mainly addresses some minor issues and quality-of-life changes that we have wanted to fix for a long time but haven't had the chance to do so yet.
Looking ahead, we are excited to announce that next week's update will focus on content, so stay tuned!
Changelog
Additions
* Added fullscreen / windowed option
* Added enemy death VFX
* Added interactions between projectile-based weapons and Amplifier module/skill (Gatling Gun (+ Impact), Plasma Cannon, Laser Orb, Photon Blaser & Missile Rain)
* Added Glow for Final Bosses
* Added a new environment for Urgency missions
Changes
* Fixed indicator range and dash speed for some Rhino enemies
* Urgency missions can not be tried again
* The player and enemies are now visible behind obstacles
* Adjusted some achievement texts
* First skill in workshop (gear slots) is now selected by default
* Augmented gear is now marked with 'AUG' in loadout HUD
* Slinger Poison Puddle added randomization
* Updated UI Selection shader to include coloring options
* Missile Rain Indicator color adjustment
* Improved Glow of stronger enemy variants
Bugfixes
* Fixed an achievement for Urgency missions which wasn't working properly
* Razor blade hitbox radius now matches the model
* Some UI fixes for result screen
* Floor effects are now properly drawn behind obstacles and enemies, but over grass
* Fixed Gunfighter's Will achievement not working
* Fixed previous / next mission buttons in briefing room showing when next mission is not unlocked yet
* Fixed trailing of Kamikaze Drones when respawning
* Fixed some UI inconsistencies with augmented gear in result screen
* Fixed laser orb VFX not staying for its whole duration
* Fixed pickups occasionally dropping in unreachable places
Changed files in this update