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Update notes via Steam Community

Hello Agents!

This week's update mainly addresses some minor issues and quality-of-life changes that we have wanted to fix for a long time but haven't had the chance to do so yet.

Looking ahead, we are excited to announce that next week's update will focus on content, so stay tuned!

Changelog

Additions 

    Added fullscreen / windowed option
    Added enemy death VFX
    Added interactions between projectile-based weapons and Amplifier module/skill (Gatling Gun (+ Impact), Plasma Cannon, Laser Orb, Photon Blaser & Missile Rain)
    Added Glow for Final Bosses 
*    Added a new environment for Urgency missions

Changes 

    Fixed indicator range and dash speed for some Rhino enemies
    Urgency missions can not be tried again
    The player and enemies are now visible behind obstacles
    Adjusted some achievement texts
    First skill in workshop (gear slots) is now selected by default
    Augmented gear is now marked with 'AUG' in loadout HUD
    Slinger Poison Puddle added randomization
    Updated UI Selection shader to include coloring options
    Missile Rain Indicator color adjustment
    Improved Glow of stronger enemy variants 

Bugfixes 

    Fixed an achievement for Urgency missions which wasn't working properly
    Razor blade hitbox radius now matches the model
    Some UI fixes for result screen
    Floor effects are now properly drawn behind obstacles and enemies, but over grass
    Fixed Gunfighter's Will achievement not working
    Fixed previous / next mission buttons in briefing room showing when next mission is not unlocked yet
    Fixed trailing of Kamikaze Drones when respawning
    Fixed some UI inconsistencies with augmented gear in result screen
    Fixed laser orb VFX not staying for its whole duration
    Fixed pickups occasionally dropping in unreachable places

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