Hello Agents!
This week's update mainly addresses some minor issues and quality-of-life changes that we have wanted to fix for a long time but haven't had the chance to do so yet.
Looking ahead, we are excited to announce that next week's update will focus on content, so stay tuned!
Changelog
Additions
Added fullscreen / windowed option
Added enemy death VFX
Added interactions between projectile-based weapons and Amplifier module/skill (Gatling Gun (+ Impact), Plasma Cannon, Laser Orb, Photon Blaser & Missile Rain)
Added Glow for Final Bosses
* Added a new environment for Urgency missions
Changes
Fixed indicator range and dash speed for some Rhino enemies
Urgency missions can not be tried again
The player and enemies are now visible behind obstacles
Adjusted some achievement texts
First skill in workshop (gear slots) is now selected by default
Augmented gear is now marked with 'AUG' in loadout HUD
Slinger Poison Puddle added randomization
Updated UI Selection shader to include coloring options
Missile Rain Indicator color adjustment
Improved Glow of stronger enemy variants
Bugfixes
Fixed an achievement for Urgency missions which wasn't working properly
Razor blade hitbox radius now matches the model
Some UI fixes for result screen
Floor effects are now properly drawn behind obstacles and enemies, but over grass
Fixed Gunfighter's Will achievement not working
Fixed previous / next mission buttons in briefing room showing when next mission is not unlocked yet
Fixed trailing of Kamikaze Drones when respawning
Fixed some UI inconsistencies with augmented gear in result screen
Fixed laser orb VFX not staying for its whole duration
Fixed pickups occasionally dropping in unreachable places
Changed files in this update