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Update notes via Steam Community
- New game mechanic: Timer Chests!
Clearing a world quickly now causes a reward to spawn at the next fountain/area.
Reward thresholds:
0:00 - 4:30 - Treasure Chest.
4:30 - 7:00 - Crate.

- New game mechanic: Melee Blocking!
Added the Max Block character stat.
While you or your active item has Block, you block damage from incoming attacks during your grounded melee attack windups.

- Gave Miner 2 base Block.
- Gave Deckhand 1 base Block.
- Librarian gets nothing.

- New skillcard: Shrug It Off.

- Added a few more rooms to Brittledeep and Brittlekeep.

- Set up a system for showing keyword tooltips when hovering over skillcard options.
- Added Pure keyword info tooltip to Pure items.

- Enemies escaping out of grab now interrupts player actions. (Reported by Wunarg.)
- Enemies can no longer escape grab during a Piledriver.
- Fixed grabbing an item off of the Forge during the infusion animation resulting in either the infusion failing or the material item not being lost. (Reported by TurtleSuc (KilpkonnImeb).)
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