- Multicast Panel: Toggle added to hide/show invalid targets for the current spell.
- Multicast Panel: Select All toggle added. Can be combined with the hide invalid option to quickly select all valid targets.
- Characters: Item descriptions now shown when giving items to characters.
- World Map: The color used for the 'territory' overlay on the world map can now be changed for each faction by right-clicking in the territory (when the mode is active) or on the faction card in the diplomacy screen.
- World Map: Automatic color shifting of faction 'territory' overlay color now happens during turn processing. If a faction is found to have a very similar color to an adjacent faction, the game will shift the color to avoid the clash. It will try to select a similar color and when deciding which faction to re-color it will prioritize keeping the color of the player faction and (secondarily) major non-player factions. The auto-recolor behavior can be disabled from the Game Settings.
- World Map: New army order action to have an army sleep this turn only (ie 'End Turn'). Especially useful when combined with the new cycle setting.
- World Map: You can now hold shift when the 'Next Turn' button is in prompt mode (cycling or other prompts), to skip directly to 'Next Turn'. This does not allow skipping prompts that must be handled (like some events).
- World Map: New main setting added which allows cycling ready armies (non-exhausted and non-sleeping) using the 'Next Turn' button.
- New Spell: Penumbral Torrent (Shadow/Water). Acts a damage or debuff spell depending on the traits of the target unit (debuff against Light/Dark units, damage against others)
- New Unit Weapons: Footman's Pick, Cavalry Pick, Spiked Club. The world generator logic for creating culture-specific unit types has been extended to include these new weapons as potential assignments.
- World Generator: Increased the variety of place and/or character names which can be generated for some cultures.
- Changed a number of spells which had permanent duration (despite being cheap and low-level) to be more in line with other similar spells.
- Fixed a bug where casting some spells multiple times on the same unit resulted in stacking buffs and/or weird behavior
Patch 1.0.3.65
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