Build 0.3.1581 is live! This build includes photo mode (accessible for now using P on keyboard, hold left special button on gamepad), a new codex (very WIP, accessible from main menu), the start of brand new accessibility options, and a new drone racing minigame! There are also various tweaks, bugfixes, and some general QoL improvements!
Featured Additions:
Photo Mode
Drone Racing Minigame
Codex
Accessibility: Dialogue Text Size
Other Changes (since V.0.3.1457)
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Accessibility options added: Dialogue Text Size, Camera Movement (reduced option reduces camera shakes and FOV changes)
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Helper icon fetching code optimized, in some cases rare 60-100ms lag spikes are mitigated to ~8-20ms when spawning UI menus with lots of helper icons
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Additional helper icons added
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Tutorials have been added; can be turned off in Gameplay Settings
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Update the UI styling for Inventory and Journal in-game menus
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Additional particle effects added to some enemies
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Quest names updated
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When using Amelia's Gun Mode, the crosshair no longer auto-positions (shots still have a small aim-assist)
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Gun Mode crosshair style updated, also turns red and converges when placed on a valid target
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Drone Racing minigame added. Turn left upon entering Rhyme's Square in Chapter 3 to find the pilot chair to access the first racetrack (currently the only racetrack in the game)
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Leaderboard UI menu added; currently only used for Drone Racing minigame
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List, grid, and popup menus now support autorepeat key input when the gamepad joystick is kept in a direction
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Ocean shader updated and stylized
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Fixed a small gap in the background for Settings and Pause UI
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Fixed a bug where choice menus don't support D-pad navigation
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Fixed a bug where some drill attacks don't respect master volume sliders
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Fixed a couple bugs where pausing during transitions are playing soft locks the game
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Fix a bug where Amelia would loop her run stop animation when she is running at a boundary speed between running and walking
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Fixed various bugs when transitioning between Drone Mode, Pause, and Gameplay
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Various other bugfixes
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Fixed a spelling inconsistency for Dragon Fall
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Fixed a level streaming error in Rockefallen Dining Room
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Fixed a glitch where interacting with a UseTrigger makes it impossible to respawn
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Enemies standing higher than Susan can now be pulled a little more reliably when there's a vertical bump in the way between them
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Enemy markers no longer vanish on the map
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Ch3 Quest properly named Ch3 instead of Ch1
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Fixed a bug where dying in Ch1 makes the UI vanish
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Fixed a bug where standard size text box has text overflow
Changed files in this update