Swordsman 1.77
[Improvements / Content Update]
- New Sandbox mode lets you create custom combat scenarios! Spawn any enemy / weapon combination (including multiple bosses at the same time), experiment with modifiers, and more!
- Improved AI navigation; the AI will feel more real, strategic, and won’t bunch up together when there’s more than one of them
- New, improved gloves for the Light and Medium armors
[Bug Fixes]
- The rain rendered on top of menus on the pirate map
- The intro cinematic cutscene could not be skipped
- Misc. minor visual issues in the intro cinematic level
- Spoon couldn’t be telekinesis gripped after player dropped it
- Snowballs didn’t auto-recharge with the specials modifier enabled
- While spawning, snowballs had the pick-up indicator on them
- Hearts in Horde (hard mode) fell to the ground when grabbed.
- Hearts in Horde also couldn’t be telekinesis gripped after dropped
- Some weapons were mislabeled as 1-handed, but are 2-handed
- Enemy health bars didn’t follow knocked out enemies
- In-game patch notes were visually cut off (and outdated)
- Sometimes opening a hub menu caused hands to spazz out
Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap
Patch 1.74
Update notes via Steam Community
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Medieval VR Content
Depot 1206481
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