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Update notes via Steam Community

Swordsman 1.77

[Improvements / Content Update]

  • New Sandbox mode lets you create custom combat scenarios! Spawn any enemy / weapon combination (including multiple bosses at the same time), experiment with modifiers, and more!
  • Improved AI navigation; the AI will feel more real, strategic, and won’t bunch up together when there’s more than one of them
  • New, improved gloves for the Light and Medium armors

[Bug Fixes]

  • The rain rendered on top of menus on the pirate map
  • The intro cinematic cutscene could not be skipped
  • Misc. minor visual issues in the intro cinematic level
  • Spoon couldn’t be telekinesis gripped after player dropped it
  • Snowballs didn’t auto-recharge with the specials modifier enabled
  • While spawning, snowballs had the pick-up indicator on them
  • Hearts in Horde (hard mode) fell to the ground when grabbed.
  • Hearts in Horde also couldn’t be telekinesis gripped after dropped
  • Some weapons were mislabeled as 1-handed, but are 2-handed
  • Enemy health bars didn’t follow knocked out enemies
  • In-game patch notes were visually cut off (and outdated)
  • Sometimes opening a hub menu caused hands to spazz out

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

Medieval VR Content Depot 1206481
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