Update v105 is finally being moved to the main branch!
This is a fairly chunky update, so I'll get right into the changes:
Additions
- New Survival Map "Unholy Commotion" - Romp around the crypts and rack up those S-Ranks!
- New "Survival Options" menu added with configurations to change spawn rates and disable the Survival timer. Use of these options will disable achievements and leaderboard progression.
- Changes in game version will backup player's preferences and profile, to preserve that data in the event of a problematic patch
- Added optional hazard directional indicators to Accessibility options, to aid players to locate hazards that partially rely on audio cues (dynamite, ghost props)
- An "Ambient Light" slider was added to Options > Video, and can be adjusted to have darker overall environments. This value has been defaulted to a slightly lower value than the game launched at, so you may notice moodier environments. Push this value to "100" to restore the original brightness levels.
- The "Brightness" slider was fixed to allow negative values without breaking HUD transparency. You should be able to darken the game as well as brighten it now.
Changes
- Most enemy sprites have been re-rendered to clean up aliasing and enhance shading, which should result in better visual clarity in conjunction with the in-game dithering/filtering.
- Survival Mode has a new map select menu, rather than clicking on the map to start the match.
- The FG-42 has a proper contextual indicator for toggling fire-modes, and the upgrade verbiage was altered to better illustrate the toggle.
- FG-42 scope visuals were cleaned up to provide a more usable crosshair
- Menu sliders are now locked to particular unit intervals when using keyboard/gamepad, and you can hold the directional keys to slide it continuously.
- Individual dynamite sticks now have a hitbox and can be detonated with gunshots
- Dynamite sticks no longer respond to physical impulses from other explosions to help with Cluster Toss consistency
- Enemy pathfinding was adjusted so they are more willing to drop off of ledges if they don't think the fall will kill them
- The previously selected Survival Difficulty is now remembered when you exit and return to that menu
- Survival Difficulty now defaults to Standard, rather than Casual
Fixes
- Menu sliders should now work properly when controlled via keyboard or gamepad.
- Trees that were improperly showing their low-LOD sprite in E1M6 were adjusted
- Some stretched textures in E1M3 were fixed
- A sharpshooter in E1M7 had their AI zone changed so they'll correctly engage with the player
- A lighting issue in E1M4 was fixed
- Several instances of sound emitters ignoring the sound volume settings were fixed
- An issue was fixed with explosive projectiles that was causing damage to go through walls
- A see-through mesh in E1M4 was fixed
- Incinerator particles no longer cast shadows
- Certain enemies should no longer spam sounds when burned without first drawing their aggro
- Fixed some audio sources that were ignoring the audio mixer
- Custom Difficulty should now be properly disabled if you switch from a custom session to a standard session
Changed files in this update