Alright, I got tired to update 6.6.7's change log day and night so I'm creating a new game version haha
ADDED:
- Added animation to XP earning (will from down to up and disappear in a fade).
- Added animation to ammo and fuel depletion (will disappear in a fade).
- Added animation to unit level up (scale from 0 to 1 and disappear in a fade).
- Added animation to surrendering flag (will now wave left and right).
- Added animation to Overrun Retreat and Surrender text (fading).
- Added animation to capturing a victory point (Fading and scaling).
- Added animation to units you can attack (bullseye).
- Added animation to deploying a unit (fading and scaling).
- UI feedback showing when a unit levels up + little animation.
- Engineers for the British Raj.
- Visual feedback on wether or not a unit's purchase limit has been reached.
- Stalingrad 42' custom scenario (44 x 30).
- 2 new achievements for completing the Stalingrad 42' custom scenario as both Axis and Allies.
- Added a track record of which scenarios have been completed at least 1 time (small icon will show up).
CHANGED:
- Replaced 'browse saves' button in the in game load menu by a folder button icon.
- New Zealand light inf. graphics.
- USSR heavy inf. graphics.
- Changed bullseye image (edited it a bit to give it some volume, looks way nicer now).
- AIs paratroopers might not just go and get to the closest VP anymore but also help on the ground.
- Graphics update for the following units: Sturmpanzer II, Panzerwerfer 42, Pak-40, Marder I, Marder II, SU-85, SU-100, SU-26, SU-14, BM-13 Katyusha, 45mm M1937, SU-122, 6-pdr, 17-pdr, BA-6, BA-10, Pak 43, Pak 44, IS-2, ZiS-2, Zis-3, BM-31 Andryusha, BA-64, ISU-122, T-60, T-26, T-26 1931, T-28, T-35A.
- Special characters like '.' or '_' are now hidden in game from scenario's/maps names. This allow for having your map/scenario at the very top (because the file's name starts with a special character) but the players will see a normal name in game.
- Eastern Front 1944 balance changes.
- AI will play faster now (In Fast AI mode) and with less lags.
- No more negative amount of money. Minimum is zero.
- Stars '*' in city names will not be shown anymore in the city names on the map (still shown in editor though).
- Aspect ratio of tiles categories in map editor (bottom left).
FIXED:
- One instance of AI freeze when its faction was being changed.
- AI targeting it's allies VPs when historical focus was turned OFF.
- Instance of AI leaving its victory point even when there are enemies around (paras, or tanks).
- Instance of AI artillery going to close contact.
- Research panel % research was too wide compared to the units slots.
- Camera follow AI will now work properly and the AI will wait until the camera is focused on its unit before it starts moving/attacking.
- Heavy bombers not bombing the right tiles.
- Issue with paratroopers that did not drop.
- AI units could some times retreat into enemy VP tile and get ambushed. They will avoid that now.
- AI freeze because of paratroopers drop.
- AI buying way too little fighters compared to bombers.
- One instance of AI unit stack/overlap (planes) !!!!!
- One instance of AI freeze with certain settings.
- AI making WAYYY too many engineers in some cases.
- AI would deploy barrage balloons above reinforcement tiles (useless).
Changed files in this update