Welcome to Steam early access!
For help videos on each tool and how it's used click on the tutorials button in the top right of the interface or go to https://www.dragonmapmaker.com/howtomap/
Join the Discord server to ask questions and share your maps by clicking the Discord button at the top right of the interface (or in the Steam Store info section).
Update Highlights:
- New Input System - Assign keys to most functions.
- Better Tooltips and Help Bar - linked to the input system showing your current key mapping.
- Brush Size with Scroll wheel - Hold B to change brush size with the mouse Scroll Wheel.
- New Screenshot feature - Go to the “render tab/screenshot mode” and take screenshots of your map.
- Theme Lists - can now be dragged out to make them bigger.
Minor Asset updates, Bug fixes and new Quality of Life features in this update.
Steam Early Access Build: V0.233
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Fixed bug: Roofs were getting taller or shorter depending on what height they were on. Fixed, they stay the same height now.
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Fixed bug: Overides were not being applied when the map was loaded if the theme was in a group in the theme list. Fixed.
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Fixed bug: Live update brushes would be recorded when the update map keyboard shortcut was pressed. Fixed.
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Fixed bug: Ice rocky structures didn’t have the correct override for it’s color. Fixed.
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Fixed bug: Using the Swap camera shortcut key would leave data on the map if a live updating tool is over the map. Fixed.
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Asset: Added tables with no chairs in the Objects Tool and Theme Marker tool.
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Asset: Sakura/Cherry blossom tree textures. I added a cherry blossom tree texture to the birch trees and Oak trees. Find it in the Overide for its texture.
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Asset: Sakura/Cherry blossom trees I added a cherry blossom tree set to the Object Tool.
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New feature: Assign your own Keys. Keys can now be assigned to your hearts content. Find it in the options menu or the top bar. Check the assigned keys here as well. (It's a whole new input system so please report any input bugs).
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New feature: Change brush Size with Mouse wheel. I added the ability to use a key+mouse wheel to change the size of brushes. I may add the ability to just use the mouse wheel but will have to adjust a few things to make that not clash with other features.
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New feature: Screen Shot Mode. I added a simple screenshot mode to the render panel.
Screenshots are saved to the map folder and are named using the name of the map plus an iteration number.
It will not save over previous screenshots.
There’s a folder icon to open the map folder and an arrow button to collapse the effects panel so you can see the full screen view.
Currently it saves HD .jpg images (1920x1080).
I added a fun TiltShift effect for this mode (makes things look miniature). -
UI New feature: Change the Size of Theme lists. You can now drag theme lists out to see the longer theme names!
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Added: Snow effect warning message. You’ll now get a warning if you turn on the Snow effect without assigning a snow Biome (hopefully this will stop some confusion for first time users).
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Added UI Folder shortcuts for the save and data dir. In the save menu you can now click on the folder icons and open up the save directory in windows. There's also a button to open the data directory that DMM is installed in. Just in case anything goes wrong with the save. These are a first test of a new file system that uses native OS file windows instead of the generic one that DMM uses at the moment.
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Added Better Tooltips. All tooltips are now linked to the new input system, allowing them to show the current key assigned.
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Updated Help bar. As with the tooltips I had to remake the bottom tool help bar. It now shows the current keys assigned to each tool. If you don’t want to see it just toggle it off with the toggle button on the bars far left.
Changed files in this update