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Update notes via Steam Community

BUGS

  • Multi-mesh Destructibles should now reset properly during 'Retry'.

  • Projectiles should now properly cause hit reactions in the correct direction.

  • Trigger volumes should no longer interfere with projectiles.

BUGS > CHARACTERS

  • All character (Dawksin, Fia, Initiate, Shold) attacks now attempt to prevent the character from falling off ledges.

  • Dawksin's Omni Recall is fixed and now properly pulls shrapnel from all targets.

  • Dawksin's Hunter's Charge and Hunter's Assault should now properly reach enemies at different heights from the player.

  • Dawksin's Hunter's Assault now allows Dawksin to properly passes through enemies.

  • Fia's Fire Ball should now properly consume focus.

  • Fia's Fire Ball sound should no longer persist in the level when she dies or is interrupted casting Fire Ball.

  • Fia's Fire Dot no longer stacks.

  • Fia's Fire Dot should no longer be added to all of Fia's weapons after death.

  • Fia's Fire Pillar and Fire Tornado now cost focus.

  • Shold's Rock Walls should properly block projectiles.

  • Shold's Rock Armor expiring will no longer cause jump to fail.

  • Shold's Walls should no longer spawn weirdly on top of enemy's heads.

BUGS > ENEMIES

  • Blacksmith should no longer randomly stomp the ground

  • Cultist Archer and Heavy Archer's arrows should now be blocked by Shold's walls.

  • Enemies that were patrolling, got in combat, and lost their target(s) should no longer get stuck and should now properly patrol once more.

  • Enemies should no longer face world origin during a rebound hit reaction.

  • Ghoul explosions should no longer be interruptible.

  • Shield Cultist should now properly regain poise after being guard-broken.

BUGS > ITEMS

  • Lesser Focus Gems should now add focus.

  • Retrieving items now properly stacks the items in your inventory and should prevent users from losing items on death.

CHARACTERS
Dawksin

  • Armor lowered

  • Movement speed increased

  • Cape adjusted to be less stiff

  • Focus costs updated for all abilities

Shold

  • Rock Armor attacks now consume stamina

  • Great Wall had been updated with a new size and shape that should be better for gameplay.

  • Quick Wall and Great Wall visual effects have been updated.

COMBAT

  • Reworked how poise during blocking works.

ENEMIES

  • Reworked the way that Enemies with ranged attacks aim. It's much better.

SYSTEMS

  • Added 'Coyote Time' that allows the player extra time to jump after they have run off a ledge.

USER INTERFACE

  • Lock On Target options added: Prefer center of screen, Prefer Closest Enemy (Default)

  • Toggle to automatically target the next available target after current target is dead (Default ON)

Windows 64-bitEnglish Mortal Rite Playtest Content Depot 1656021
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