Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
BUGS
  • Multi-mesh Destructibles should now reset properly during 'Retry'.
  • Projectiles should now properly cause hit reactions in the correct direction.
  • Trigger volumes should no longer interfere with projectiles.


BUGS > CHARACTERS
  • All character (Dawksin, Fia, Initiate, Shold) attacks now attempt to prevent the character from falling off ledges.
  • Dawksin's Omni Recall is fixed and now properly pulls shrapnel from all targets.
  • Dawksin's Hunter's Charge and Hunter's Assault should now properly reach enemies at different heights from the player.
  • Dawksin's Hunter's Assault now allows Dawksin to properly passes through enemies.
  • Fia's Fire Ball should now properly consume focus.
  • Fia's Fire Ball sound should no longer persist in the level when she dies or is interrupted casting Fire Ball.
  • Fia's Fire Dot no longer stacks.
  • Fia's Fire Dot should no longer be added to all of Fia's weapons after death.
  • Fia's Fire Pillar and Fire Tornado now cost focus.
  • Shold's Rock Walls should properly block projectiles.
  • Shold's Rock Armor expiring will no longer cause jump to fail.
  • Shold's Walls should no longer spawn weirdly on top of enemy's heads.


BUGS > ENEMIES
  • Blacksmith should no longer randomly stomp the ground
  • Cultist Archer and Heavy Archer's arrows should now be blocked by Shold's walls.
  • Enemies that were patrolling, got in combat, and lost their target(s) should no longer get stuck and should now properly patrol once more.
  • Enemies should no longer face world origin during a rebound hit reaction.
  • Ghoul explosions should no longer be interruptible.
  • Shield Cultist should now properly regain poise after being guard-broken.


BUGS > ITEMS
  • Lesser Focus Gems should now add focus.
  • Retrieving items now properly stacks the items in your inventory and should prevent users from losing items on death.



CHARACTERS
Dawksin
  • Armor lowered
  • Movement speed increased
  • Cape adjusted to be less stiff
  • Focus costs updated for all abilities


Shold
  • Rock Armor attacks now consume stamina
  • Great Wall had been updated with a new size and shape that should be better for gameplay.
  • Quick Wall and Great Wall visual effects have been updated.



COMBAT
  • Reworked how poise during blocking works.


ENEMIES
  • Reworked the way that Enemies with ranged attacks aim. It's much better.


SYSTEMS
  • Added 'Coyote Time' that allows the player extra time to jump after they have run off a ledge.


USER INTERFACE
  • Lock On Target options added: Prefer center of screen, Prefer Closest Enemy (Default)
  • Toggle to automatically target the next available target after current target is dead (Default ON)
Windows 64-bitEnglish Mortal Rite Playtest Content Depot 1656021
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link