- Multi-mesh Destructibles should now reset properly during 'Retry'.
- Projectiles should now properly cause hit reactions in the correct direction.
- Trigger volumes should no longer interfere with projectiles.
BUGS > CHARACTERS
- All character (Dawksin, Fia, Initiate, Shold) attacks now attempt to prevent the character from falling off ledges.
- Dawksin's Omni Recall is fixed and now properly pulls shrapnel from all targets.
- Dawksin's Hunter's Charge and Hunter's Assault should now properly reach enemies at different heights from the player.
- Dawksin's Hunter's Assault now allows Dawksin to properly passes through enemies.
- Fia's Fire Ball should now properly consume focus.
- Fia's Fire Ball sound should no longer persist in the level when she dies or is interrupted casting Fire Ball.
- Fia's Fire Dot no longer stacks.
- Fia's Fire Dot should no longer be added to all of Fia's weapons after death.
- Fia's Fire Pillar and Fire Tornado now cost focus.
- Shold's Rock Walls should properly block projectiles.
- Shold's Rock Armor expiring will no longer cause jump to fail.
- Shold's Walls should no longer spawn weirdly on top of enemy's heads.
BUGS > ENEMIES
- Blacksmith should no longer randomly stomp the ground
- Cultist Archer and Heavy Archer's arrows should now be blocked by Shold's walls.
- Enemies that were patrolling, got in combat, and lost their target(s) should no longer get stuck and should now properly patrol once more.
- Enemies should no longer face world origin during a rebound hit reaction.
- Ghoul explosions should no longer be interruptible.
- Shield Cultist should now properly regain poise after being guard-broken.
BUGS > ITEMS
- Lesser Focus Gems should now add focus.
- Retrieving items now properly stacks the items in your inventory and should prevent users from losing items on death.
CHARACTERS
Dawksin
- Armor lowered
- Movement speed increased
- Cape adjusted to be less stiff
- Focus costs updated for all abilities
Shold
- Rock Armor attacks now consume stamina
- Great Wall had been updated with a new size and shape that should be better for gameplay.
- Quick Wall and Great Wall visual effects have been updated.
COMBAT
- Reworked how poise during blocking works.
ENEMIES
- Reworked the way that Enemies with ranged attacks aim. It's much better.
SYSTEMS
- Added 'Coyote Time' that allows the player extra time to jump after they have run off a ledge.
USER INTERFACE
- Lock On Target options added: Prefer center of screen, Prefer Closest Enemy (Default)
- Toggle to automatically target the next available target after current target is dead (Default ON)
Changed files in this update