BUGS
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Multi-mesh Destructibles should now reset properly during 'Retry'.
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Projectiles should now properly cause hit reactions in the correct direction.
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Trigger volumes should no longer interfere with projectiles.
BUGS > CHARACTERS
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All character (Dawksin, Fia, Initiate, Shold) attacks now attempt to prevent the character from falling off ledges.
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Dawksin's Omni Recall is fixed and now properly pulls shrapnel from all targets.
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Dawksin's Hunter's Charge and Hunter's Assault should now properly reach enemies at different heights from the player.
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Dawksin's Hunter's Assault now allows Dawksin to properly passes through enemies.
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Fia's Fire Ball should now properly consume focus.
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Fia's Fire Ball sound should no longer persist in the level when she dies or is interrupted casting Fire Ball.
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Fia's Fire Dot no longer stacks.
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Fia's Fire Dot should no longer be added to all of Fia's weapons after death.
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Fia's Fire Pillar and Fire Tornado now cost focus.
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Shold's Rock Walls should properly block projectiles.
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Shold's Rock Armor expiring will no longer cause jump to fail.
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Shold's Walls should no longer spawn weirdly on top of enemy's heads.
BUGS > ENEMIES
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Blacksmith should no longer randomly stomp the ground
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Cultist Archer and Heavy Archer's arrows should now be blocked by Shold's walls.
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Enemies that were patrolling, got in combat, and lost their target(s) should no longer get stuck and should now properly patrol once more.
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Enemies should no longer face world origin during a rebound hit reaction.
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Ghoul explosions should no longer be interruptible.
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Shield Cultist should now properly regain poise after being guard-broken.
BUGS > ITEMS
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Lesser Focus Gems should now add focus.
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Retrieving items now properly stacks the items in your inventory and should prevent users from losing items on death.
CHARACTERS
Dawksin
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Armor lowered
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Movement speed increased
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Cape adjusted to be less stiff
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Focus costs updated for all abilities
Shold
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Rock Armor attacks now consume stamina
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Great Wall had been updated with a new size and shape that should be better for gameplay.
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Quick Wall and Great Wall visual effects have been updated.
COMBAT
- Reworked how poise during blocking works.
ENEMIES
- Reworked the way that Enemies with ranged attacks aim. It's much better.
SYSTEMS
- Added 'Coyote Time' that allows the player extra time to jump after they have run off a ledge.
USER INTERFACE
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Lock On Target options added: Prefer center of screen, Prefer Closest Enemy (Default)
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Toggle to automatically target the next available target after current target is dead (Default ON)
Changed files in this update